Assertion failed: ExportMap.IsValidIndex

Hello, I am trying to figure out why packaging the game is failing. I don’t know how to identify exactly what is causing these errors. How would I find function_780 or line 3413, the project is done entirely in blueprints. Any help is greatly appreciated!

It seems like it crashes right after this:

[2015.02.09-12.52.28:668][ 0]LogLinker:Warning: Function_780 has an inappropriate outermost, it was probably saved with a deprecated outer.

Then it shows this:

Assertion failed: ExportMap.IsValidIndex( Index.ToExport() ) [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.5\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp] [Line: 3413]

[2015.02.09-12.52.30:416][ 0]LogPhysics:Warning: PHYSX: …\PhysX\src\NpScene.cpp (2942) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.

Cook Fail Crash Log

1 Like

Hi Zenoflare,

Thank you for taking the time to report this issue and we appreciate your patience while awaiting a response. In order to assist you in an effective manner, we would like to see if you are still having a problem with packaging your game using engine version 4.9.2…

If so, please provide some simple steps, screenshots, or any other relevant pieces of information (Like your system specs and what version of the engine you are using) to help us reproduce the issue on our end and we will investigate the problem.

Thank you for your feedback and cooperation,

.