x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

AnswerHub Maintenance

Background maintenance is scheduled to occur between 9 - 11am EDT on Tuesday, May 21. Site operation may be slower than normal during this time and a brief interruption in operation may be observed

RunUAT.bat ERROR: AutomationTool was unable to run successfully

Hey guys,

I'm having a problem when trying to cook/package out my project for Windows. We get this error. The project is based on Blueprint and has no C++ code. We've been able to do a build every week except we just ran into this. We're on version 4.6.1.

Anyone have suggestions on how to go about resolving this?

 LogActorComponent: UnregisterComponent: (/Engine/Transient.CharacterMovementComponent_34) Not registered. Aborting.
 LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/Maps/AutomationMap' took 0.031
 LogSourceControl: Attempting 'p4 fstat -Or C:/Users/GD38Harley/Perforce/GD38Harley_PG319_107/Game Design/GD38/Outcasts/060. Development/SHB0014/Config/DefaultEngine.ini'
 LogDesktopPlatform:Warning: Error reading results of folder dialog.
 LogSourceControl: Attempting 'p4 fstat -Or C:/Users/GD38Harley/Perforce/GD38Harley_PG319_107/Game Design/GD38/Outcasts/060. Development/SHB0014/Build/Windows/Application.ico'
 SourceControl: Info C:/Users/GD38Harley/Perforce/GD38Harley_PG319_107/Game Design/GD38/Outcasts/060. Development/SHB0014/Build/Windows/Application.ico - no such file(s).
 LogSourceControl: Attempting 'p4 add C:/Users/GD38Harley/Perforce/GD38Harley_PG319_107/Game Design/GD38/Outcasts/060. Development/SHB0014/Build/Windows/Application.ico'
 LogSourceControl: Attempting 'p4 fstat -Or C:/Users/GD38Harley/Perforce/GD38Harley_PG319_107/Game Design/GD38/Outcasts/060. Development/SHB0014/Source/SHB0014/Resources/Windows/SHB0014.rc'
 SourceControl: Info C:/Users/GD38Harley/Perforce/GD38Harley_PG319_107/Game Design/GD38/Outcasts/060. Development/SHB0014/Source/SHB0014/Resources/Windows/SHB0014.rc - no such file(s).
 LogSourceControl: Attempting 'p4 add C:/Users/GD38Harley/Perforce/GD38Harley_PG319_107/Game Design/GD38/Outcasts/060. Development/SHB0014/Source/SHB0014/Resources/Windows/SHB0014.rc'
 LogSourceControl: Attempting 'p4 fstat -Or C:/Users/GD38Harley/Perforce/GD38Harley_PG319_107/Game Design/GD38/Outcasts/060. Development/SHB0014/SHB0014.uproject'
 Running C:/Program Files/Unreal Engine/4.6/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project="C:/Users/GD38Harley/Perforce/GD38Harley_PG319_107/Game Design/GD38/Outcasts/060. Development/SHB0014/SHB0014.uproject" -game -rocket -progress
 Discovering modules, targets and source code for game...
 LogSourceControl: Attempting 'p4 add C:/Users/GD38Harley/Perforce/GD38Harley_PG319_107/Game Design/GD38/Outcasts/060. Development/SHB0014/Source/SHB0014/SHB0014.Build.cs C:/Users/GD38Harley/Perforce/GD38Harley_PG319_107/Game Design/GD38/Outcasts/060. Development/SHB0014/Build/Windows/Application.ico C:/Users/GD38Harley/Perforce/GD38Harley_PG319_107/Game Design/GD38/Outcasts/060. Development/SHB0014/Source/SHB0014/Resources/Windows/SHB0014.rc C:/Users/GD38Harley/Perforce/GD38Harley_PG319_107/Game Design/GD38/Outcasts/060. Development/SHB0014/Source/SHB0014.Target.cs C:/Users/GD38Harley/Perforce/GD38Harley_PG319_107/Game Design/GD38/Outcasts/060. Development/SHB0014/Source/SHB0014Editor.Target.cs C:/Users/GD38Harley/Perforce/GD38Harley_PG319_107/Game Design/GD38/Outcasts/060. Development/SHB0014/Source/SHB0014/SHB0014.h C:/Users/GD38Harley/Perforce/GD38Harley_PG319_107/Game Design/GD38/Outcasts/060. Development/SHB0014/Source/SHB0014/SHB0014.cpp C:/Users/GD38Harley/Perforce/GD38Harley_PG319_107/Game Design/GD38/Outcasts/060. Development/SHB0014/Source/SHB0014/MyCharacterTest.h C:/Users/GD38Harley/Perforce/GD38Harley_PG319_107/Game Design/GD38/Outcasts/060. Development/SHB0014/Source/SHB0014/MyCharacterTest.cpp'
 MainFrameActions: Cooking (Windows): Running AutomationTool...
 MainFrameActions: Cooking (Windows): Program.Main: Running on WindowsHostPlatform
 MainFrameActions: Cooking (Windows): Program.Main: CWD=C:\Program Files\Unreal Engine\4.6\Engine\Binaries\DotNET
 MainFrameActions: Cooking (Windows): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -installed -nop4 -project=C:/Users/GD38Harley/Perforce/GD38Harley_PG319_107/Game Design/GD38/Outcasts/060. Development/SHB0014/SHB0014.uproject -cook -allmaps -WindowsNoEdit
 MainFrameActions: Cooking (Windows): or -ue4exe=UE4Editor-Cmd.exe -NoCompile
 MainFrameActions: Cooking (Windows): Automation.Process: IsBuildMachine=False
 MainFrameActions: Cooking (Windows): Automation.Process: ShouldKillProcesses=True
 MainFrameActions: Cooking (Windows): Automation.Process: Setting up command environment.
 MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.6\Engine\Binaries\DotNET\AutomationTool.exe=True
 MainFrameActions: Cooking (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
 MainFrameActions: Cooking (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Unreal Engine/4.6
 MainFrameActions: Cooking (Windows): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Unreal Engine/4.6/Engine/Programs/AutomationTool/Saved
 MainFrameActions: Cooking (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
 MainFrameActions: Cooking (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Unreal Engine/4.6
 MainFrameActions: Cooking (Windows): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/GD38Harley/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Unreal+Engine+4.6)
 MainFrameActions: Cooking (Windows): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\GD38Harley\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.6\UAT_Log.txt
 MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.6\Engine\Binaries\DotNET\AutomationTool.exe=True
 MainFrameActions: Cooking (Windows): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Unreal Engine/4.6
 MainFrameActions: Cooking (Windows): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Unreal Engine/4.6/Engine/Programs/AutomationTool/Saved
 MainFrameActions: Cooking (Windows): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Unreal Engine/4.6/Engine/Programs/AutomationTool/Saved
 MainFrameActions: Cooking (Windows): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LogFolder=C:/Users/GD38Harley/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Unreal+Engine+4.6
 MainFrameActions: Cooking (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
 MainFrameActions: Cooking (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
 MainFrameActions: Cooking (Windows): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
 MainFrameActions: Cooking (Windows): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
 MainFrameActions: Cooking (Windows): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
 MainFrameActions: Cooking (Windows): WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\
 MainFrameActions: Cooking (Windows): WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools
 MainFrameActions: Cooking (Windows): WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
 MainFrameActions: Cooking (Windows): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\GD38Harley\AppData\Local\Temp\HarvestEnvVars.txt
 MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\GD38Harley\AppData\Local\Temp\HarvestEnvVars.bat=True
 MainFrameActions: Cooking (Windows): CommandUtils.Run: Run: C:\Users\GD38Harley\AppData\Local\Temp\HarvestEnvVars.bat 
 MainFrameActions: Cooking (Windows): HarvestEnvVars: 
 MainFrameActions: Cooking (Windows): HarvestEnvVars: C:\Program Files\Unreal Engine\4.6\Engine\Binaries\DotNET>call "C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat" 
 MainFrameActions: Cooking (Windows): HarvestEnvVars: 
 MainFrameActions: Cooking (Windows): HarvestEnvVars: C:\Program Files\Unreal Engine\4.6\Engine\Binaries\DotNET>set  1>"C:\Users\GD38Harley\AppData\Local\Temp\HarvestEnvVars.txt" 
 MainFrameActions: Cooking (Windows): CommandUtils.Run: Run: Took 7.9947994s to run HarvestEnvVars.bat, ExitCode=0
 MainFrameActions: Cooking (Windows): CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework\
 MainFrameActions: Cooking (Windows): CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
 MainFrameActions: Cooking (Windows): WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework\
 MainFrameActions: Cooking (Windows): WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
 MainFrameActions: Cooking (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework\
 MainFrameActions: Cooking (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319
 MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
 MainFrameActions: Cooking (Windows): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True
 MainFrameActions: Cooking (Windows): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
 MainFrameActions: Cooking (Windows): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com
 MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: Command Environment settings:
 MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe
 MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: EngineSavedFolder=C:/Program Files/Unreal Engine/4.6/Engine/Programs/AutomationTool/Saved
 MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: HasCapabilityToCompile=True
 MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: LocalRoot=C:/Program Files/Unreal Engine/4.6
 MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: LogFolder=C:/Users/GD38Harley/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Unreal+Engine+4.6
 MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe
 MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
 MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: MsDevExe=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com
 MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe
 MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: TimestampAsString=2015-02-10_17.40.43
 MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: UATExe=C:\Program Files\Unreal Engine\4.6\Engine\Binaries\DotNET\AutomationTool.exe
 MainFrameActions: Cooking (Windows): ProjectUtils.CleanupFolders: Cleaning up project rules folder
 MainFrameActions: Cooking (Windows): Automation.Process: Compiling scripts.
 MainFrameActions: Cooking (Windows): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
 MainFrameActions: Cooking (Windows): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 5 script DLL(s).
 MainFrameActions: Cooking (Windows): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.6\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
 MainFrameActions: Cooking (Windows): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.6\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
 MainFrameActions: Cooking (Windows): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.6\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
 MainFrameActions: Cooking (Windows): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.6\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
 MainFrameActions: Cooking (Windows): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.6\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
 MainFrameActions: Cooking (Windows): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.6\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
 MainFrameActions: Cooking (Windows): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.6\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
 MainFrameActions: Cooking (Windows): Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Program Files\Unreal Engine\4.6\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
 MainFrameActions: Cooking (Windows): Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Program Files\Unreal Engine\4.6\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
 MainFrameActions: Cooking (Windows): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.6\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
 MainFrameActions: Cooking (Windows): Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Program Files\Unreal Engine\4.6\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll.
 MainFrameActions: Cooking (Windows): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.6\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
 MainFrameActions: Cooking (Windows): Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Program Files\Unreal Engine\4.6\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll.
 MainFrameActions: Cooking (Windows): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.6\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
 MainFrameActions: Cooking (Windows): Platform.CreatePlatformsFromAssembly: Creating platform GenericLinuxPlatform from C:\Program Files\Unreal Engine\4.6\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll.
 MainFrameActions: Cooking (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
 MainFrameActions: Cooking (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: Mac
 MainFrameActions: Cooking (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
 MainFrameActions: Cooking (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: PS4
 MainFrameActions: Cooking (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
 MainFrameActions: Cooking (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
 MainFrameActions: Cooking (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: HTML5
 MainFrameActions: Cooking (Windows): CommandUtils.InitP4Support: Initializing AllowSubmit.
 MainFrameActions: Cooking (Windows): CommandUtils.InitP4Support: AllowSubmit=False
 MainFrameActions: Cooking (Windows): CommandUtils.InitP4Support: Initializing P4Enabled.
 MainFrameActions: Cooking (Windows): CommandUtils.InitP4Support: P4Enabled=False
 MainFrameActions: Cooking (Windows): CommandUtils.InitP4Support: P4CLRequired=False
 MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\GD38Harley\Perforce\GD38Harley_PG319_107\Game Design\GD38\Outcasts\060. Development\SHB0014\SHB0014.uproject=True
 MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\GD38Harley\Perforce\GD38Harley_PG319_107\Game Design\GD38\Outcasts\060. Development\SHB0014\SHB0014.uproject=True
 MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\GD38Harley\Perforce\GD38Harley_PG319_107\Game Design\GD38\Outcasts\060. Development\SHB0014\SHB0014.uproject=True
 MainFrameActions: Cooking (Windows): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\GD38Harley\Perforce\GD38Harley_PG319_107\Game Design\GD38\Outcasts\060. Development\SHB0014\SHB0014.uproject
 MainFrameActions: Cooking (Windows): ProjectUtils.DetectTargetsForProject: Looking for targets for project C:\Users\GD38Harley\Perforce\GD38Harley_PG319_107\Game Design\GD38\Outcasts\060. Development\SHB0014\SHB0014.uproject
 MainFrameActions: Cooking (Windows): ProjectUtils.DetectTargetsForProject: Searching for target rule files in C:\Users\GD38Harley\Perforce\GD38Harley_PG319_107\Game Design\GD38\Outcasts\060. Development\SHB0014
 MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\GD38Harley\AppData\Local\Temp\UAT\C+Program+Files+Unreal+Engine+4.6\Rules\UATRules-1978331336.dll=False
 MainFrameActions: Cooking (Windows): ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: C:\Users\GD38Harley\AppData\Local\Temp\UAT\C+Program+Files+Unreal+Engine+4.6\Rules\UATRules-1978331336.dll
 MainFrameActions: Cooking (Windows): ProjectUtils.DetectProjectProperties: Loading ini files for C:\Users\GD38Harley\Perforce\GD38Harley_PG319_107\Game Design\GD38\Outcasts\060. Development\SHB0014\SHB0014.uproject
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Project Params **************
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: AdditionalServerMapParams=
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Archive=False
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ArchiveMetaData=False
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\GD38Harley\Perforce\GD38Harley_PG319_107\Game Design\GD38\Outcasts\060. Development\SHB0014\ArchivedBuilds
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\GD38Harley\Perforce\GD38Harley_PG319_107\Game Design\GD38\Outcasts\060. Development\SHB0014\Saved\StagedBuilds
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Build=False
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Cook=True
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Clean=
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Client=False
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ClientCookedTargets=SHB0014
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Compressed=False
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: CookFlavor=
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: CookOnTheFly=False
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: DedicatedServer=False
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: DirectoriesToCook=
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: CulturesToCook=
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: EditorTargets=
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Foreign=False
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: IsCodeBasedProject=True
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: IsProgramTarget=False
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: IterativeCooking=False
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: LogWindow=False
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Manifests=False
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: MapToRun=
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: NoClient=False
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: NumClients=0
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: NoDebugInfo=False
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: NoCleanStage=False
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: NoXGE=False
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: MapsToCook=
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Pak=False
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: NullRHI=False
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: FakeClient=False
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: EditorTest=False
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: RunAutomationTests=False
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: RunAutomationTest=
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: CrashIndex=0
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ProgramTargets=
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Users\GD38Harley\Perforce\GD38Harley_PG319_107\Game Design\GD38\Outcasts\060. Development\SHB0014\Binaries\Win64
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Users\GD38Harley\Perforce\GD38Harley_PG319_107\Game Design\GD38\Outcasts\060. Development\SHB0014\Binaries\Win64
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Users\GD38Harley\Perforce\GD38Harley_PG319_107\Game Design\GD38\Outcasts\060. Development\SHB0014\Binaries\Win64\SHB0014.exe
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Users\GD38Harley\Perforce\GD38Harley_PG319_107\Game Design\GD38\Outcasts\060. Development\SHB0014\Binaries\Win64\SHB0014.exe
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Distribution=False
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: OBBinAPK=False
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Prebuilt=False
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Prereqs=False
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: NoBootstrapExe=False
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\GD38Harley\Perforce\GD38Harley_PG319_107\Game Design\GD38\Outcasts\060. Development\SHB0014\SHB0014.uproject
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Rocket=True
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Run=False
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ServerCookedTargets=
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ShortProjectName=SHB0014
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: SignedPak=False
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: SignPak=
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: SkipCook=False
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: SkipPak=False
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: SkipStage=False
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Stage=False
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: bUsesSteam=False
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: bUsesSlate=True
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Project Params **************
 MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\GD38Harley\Perforce\GD38Harley_PG319_107\Game Design\GD38\Outcasts\060. Development\SHB0014\SHB0014.uproject=True
 MainFrameActions: Cooking (Windows): BuildCookRun.GetDefaultMap: Trying to find DefaultMap in ini files
 MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\GD38Harley\Perforce\GD38Harley_PG319_107\Game Design\GD38\Outcasts\060. Development\SHB0014\Config\DefaultEngine.ini=True
 MainFrameActions: Cooking (Windows): BuildCookRun.GetDefaultMap: Looking for DefaultMap in C:\Users\GD38Harley\Perforce\GD38Harley_PG319_107\Game Design\GD38\Outcasts\060. Development\SHB0014\Config\DefaultEngine.ini
 MainFrameActions: Cooking (Windows): InternalUtils.SafeReadAllLines: SafeReadAllLines C:\Users\GD38Harley\Perforce\GD38Harley_PG319_107\Game Design\GD38\Outcasts\060. Development\SHB0014\Config\DefaultEngine.ini
 MainFrameActions: Cooking (Windows): BuildCookRun.GetDefaultMap: Found DefaultMap=/Engine/Maps/Entry
 MainFrameActions: Cooking (Windows): BuildCookRun.SetupParams: Cooking all maps
 MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\GD38Harley\Perforce\GD38Harley_PG319_107\Game Design\GD38\Outcasts\060. Development\SHB0014\SHB0014.uproject=True
 MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\GD38Harley\Perforce\GD38Harley_PG319_107\Game Design\GD38\Outcasts\060. Development\SHB0014\SHB0014.uproject=True
 MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\GD38Harley\Perforce\GD38Harley_PG319_107\Game Design\GD38\Outcasts\060. Development\SHB0014\SHB0014.uproject=True
 MainFrameActions: Cooking (Windows): Project.Cook: ********** COOK COMMAND STARTED **********
 MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.6\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
 MainFrameActions: Cooking (Windows): CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\GD38Harley\Perforce\GD38Harley_PG319_107\Game Design\GD38\Outcasts\060. Development\SHB0014\SHB0014.uproject
 MainFrameActions: Cooking (Windows): CommandUtils.RunCommandlet: Commandlet log file is C:\Users\GD38Harley\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.6\Cook.txt
 MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.6\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
 MainFrameActions: Cooking (Windows): CommandUtils.Run: Run: C:\Program Files\Unreal Engine\4.6\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\Users\GD38Harley\Perforce\GD38Harley_PG319_107\Game Design\GD38\Outcasts\060. Development\SHB0014\SHB0014.uproject" -run=Cook -MapIniSection=AllMaps  -I18
 MainFrameActions: Cooking (Windows): NPreset=  -TargetPlatform=WindowsNoEditor -buildmachine -Unversioned -fileopenlog -abslog="C:\Users\GD38Harley\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.6\Cook.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity 
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: begin: stack for UAT
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Core.dll!UnknownFunction (0x000007fed9349498) + 0 bytes [UnknownFile:0]
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Core.dll!UnknownFunction (0x000007fed931a31a) + 0 bytes [UnknownFile:0]
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Core.dll!UnknownFunction (0x000007fed9424a17) + 0 bytes [UnknownFile:0]
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Projects.dll!UnknownFunction (0x000007fee0d388a5) + 0 bytes [UnknownFile:0]
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Projects.dll!UnknownFunction (0x000007fee0d39ca3) + 0 bytes [UnknownFile:0]
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Cmd.exe!UnknownFunction (0x000000013fc56f99) + 0 bytes [UnknownFile:0]
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Cmd.exe!UnknownFunction (0x000000013fc507ac) + 0 bytes [UnknownFile:0]
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Cmd.exe!UnknownFunction (0x000000013fc5090a) + 0 bytes [UnknownFile:0]
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Cmd.exe!UnknownFunction (0x000000013fc5e3d9) + 0 bytes [UnknownFile:0]
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Cmd.exe!UnknownFunction (0x000000013fc5eec1) + 0 bytes [UnknownFile:0]
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: kernel32.dll!UnknownFunction (0x00000000777859ed) + 0 bytes [UnknownFile:0]
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: ntdll.dll!UnknownFunction (0x00000000779bc541) + 0 bytes [UnknownFile:0]
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: ntdll.dll!UnknownFunction (0x00000000779bc541) + 0 bytes [UnknownFile:0]
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: end: stack for UAT
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: LogInit:Display: Running engine for game: SHB0014
 MainFrameActions: Cooking (Windows): CommandUtils.Run: Run: Took 2.1572157s to run UE4Editor-Cmd.exe, ExitCode=-1073741819
 MainFrameActions: Cooking (Windows): Project.Cook: Cook failed. Deleting cooked data.
 MainFrameActions: Cooking (Windows): ErrorReporter.Error: ERROR: AutomationTool error: Cook failed.
 MainFrameActions: Cooking (Windows): BuildCommand.Execute: ERROR: BUILD FAILED
 MainFrameActions: Cooking (Windows): Program.Main: ERROR: AutomationTool terminated with exception:
 MainFrameActions: Cooking (Windows): Program.Main: ERROR: Exception in AutomationScripts.Automation: BUILD FAILED: Failed while running Cook for C:\Users\GD38Harley\Perforce\GD38Harley_PG319_107\Game Design\GD38\Outcasts\060. Development\SHB0014\SHB0014.uproject; see log C:\Users\GD38Harley\A
 MainFrameActions: Cooking (Windows): ppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.6\Cook.txt
 MainFrameActions: Cooking (Windows): Stacktrace:    at Project.Cook(ProjectParams Params)
 MainFrameActions: Cooking (Windows):    at BuildCookRun.DoBuildCookRun(ProjectParams Params)
 MainFrameActions: Cooking (Windows):    at BuildCommand.Execute()
 MainFrameActions: Cooking (Windows):    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
 MainFrameActions: Cooking (Windows):    at AutomationTool.Automation.Process(String[] CommandLine)
 MainFrameActions: Cooking (Windows):    at AutomationTool.Program.MainProc(Object Param)
 MainFrameActions: Cooking (Windows):    at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
 MainFrameActions: Cooking (Windows):    at AutomationTool.Program.Main()
 MainFrameActions: Cooking (Windows): Program.Main: ERROR: BUILD FAILED: Failed while running Cook for C:\Users\GD38Harley\Perforce\GD38Harley_PG319_107\Game Design\GD38\Outcasts\060. Development\SHB0014\SHB0014.uproject; see log C:\Users\GD38Harley\AppData\Roaming\Unreal Engine\AutomationTool
 MainFrameActions: Cooking (Windows): \Logs\C+Program+Files+Unreal+Engine+4.6\Cook.txt
 MainFrameActions: Cooking (Windows): ProcessManager.KillAll: Trying to kill 0 spawned processes.
 MainFrameActions: Cooking (Windows): Program.Main: AutomationTool exiting with ExitCode=25
 MainFrameActions: Cooking (Windows): Domain_ProcessExit
 MainFrameActions: Cooking (Windows): ProcessManager.KillAll: Trying to kill 0 spawned processes.
 MainFrameActions: Cooking (Windows): copying UAT log files...
 MainFrameActions: Cooking (Windows): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
 MainFrameActions: Cooking (Windows): BUILD FAILED
Product Version: Not Selected
Tags:
more ▼

asked Feb 11 '15 at 01:46 AM in Packaging & Deployment

avatar image

Sykrow.
21 2 5 6

avatar image Timmeh_ZA Feb 11 '15 at 02:14 PM

Same problem. Would love to know what "AutomationTool exiting with ExitCode=25 " means. I read somewhere (re-)installing visual studio might help (not sure), but Im still busy downloading. Building a template game works fine for me though.

(comments are locked)
10|2000 characters needed characters left

1 answer: sort voted first

Hi GD38Harley,

Thank you for taking the time to report this issue and we appreciate your patience while awaiting a response. In order to assist you in an effective manner, we would like to see if you are still receiving the following error: "RunUAT.bat ERROR: AutomationTool was unable to run successfully" while using engine version 4.9.2…

If so, please review this thread that addresses the issue in various ways: RunUAT.bat ERROR: AutomationTool was unable to run successfully

Thank you for your feedback and cooperation,

Steve H.

more ▼

answered Oct 30 '15 at 07:41 PM

(comments are locked)
10|2000 characters needed characters left
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question