RunUAT.bat ERROR: AutomationTool was unable to run successfully

Hey guys,

I’m having a problem when trying to cook/package out my project for Windows. We get this error. The project is based on Blueprint and has no C++ code. We’ve been able to do a build every week except we just ran into this. We’re on version 4.6.1.

Anyone have suggestions on how to go about resolving this?

LogActorComponent: UnregisterComponent: (/Engine/Transient.CharacterMovementComponent_34) Not registered. Aborting.
LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/Maps/AutomationMap' took 0.031
LogSourceControl: Attempting 'p4 fstat -Or C:/Users/GD38Harley/Perforce/GD38Harley_PG319_107/Game Design/GD38/Outcasts/060. Development/SHB0014/Config/DefaultEngine.ini'
LogDesktopPlatform:Warning: Error reading results of folder dialog.
LogSourceControl: Attempting 'p4 fstat -Or C:/Users/GD38Harley/Perforce/GD38Harley_PG319_107/Game Design/GD38/Outcasts/060. Development/SHB0014/Build/Windows/Application.ico'
SourceControl: Info C:/Users/GD38Harley/Perforce/GD38Harley_PG319_107/Game Design/GD38/Outcasts/060. Development/SHB0014/Build/Windows/Application.ico - no such file(s).
LogSourceControl: Attempting 'p4 add C:/Users/GD38Harley/Perforce/GD38Harley_PG319_107/Game Design/GD38/Outcasts/060. Development/SHB0014/Build/Windows/Application.ico'
LogSourceControl: Attempting 'p4 fstat -Or C:/Users/GD38Harley/Perforce/GD38Harley_PG319_107/Game Design/GD38/Outcasts/060. Development/SHB0014/Source/SHB0014/Resources/Windows/SHB0014.rc'
SourceControl: Info C:/Users/GD38Harley/Perforce/GD38Harley_PG319_107/Game Design/GD38/Outcasts/060. Development/SHB0014/Source/SHB0014/Resources/Windows/SHB0014.rc - no such file(s).
LogSourceControl: Attempting 'p4 add C:/Users/GD38Harley/Perforce/GD38Harley_PG319_107/Game Design/GD38/Outcasts/060. Development/SHB0014/Source/SHB0014/Resources/Windows/SHB0014.rc'
LogSourceControl: Attempting 'p4 fstat -Or C:/Users/GD38Harley/Perforce/GD38Harley_PG319_107/Game Design/GD38/Outcasts/060. Development/SHB0014/SHB0014.uproject'
Running C:/Program Files/Unreal Engine/4.6/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project="C:/Users/GD38Harley/Perforce/GD38Harley_PG319_107/Game Design/GD38/Outcasts/060. Development/SHB0014/SHB0014.uproject" -game -rocket -progress
Discovering modules, targets and source code for game...
LogSourceControl: Attempting 'p4 add C:/Users/GD38Harley/Perforce/GD38Harley_PG319_107/Game Design/GD38/Outcasts/060. Development/SHB0014/Source/SHB0014/SHB0014.Build.cs C:/Users/GD38Harley/Perforce/GD38Harley_PG319_107/Game Design/GD38/Outcasts/060. Development/SHB0014/Build/Windows/Application.ico C:/Users/GD38Harley/Perforce/GD38Harley_PG319_107/Game Design/GD38/Outcasts/060. Development/SHB0014/Source/SHB0014/Resources/Windows/SHB0014.rc C:/Users/GD38Harley/Perforce/GD38Harley_PG319_107/Game Design/GD38/Outcasts/060. Development/SHB0014/Source/SHB0014.Target.cs C:/Users/GD38Harley/Perforce/GD38Harley_PG319_107/Game Design/GD38/Outcasts/060. Development/SHB0014/Source/SHB0014Editor.Target.cs C:/Users/GD38Harley/Perforce/GD38Harley_PG319_107/Game Design/GD38/Outcasts/060. Development/SHB0014/Source/SHB0014/SHB0014.h C:/Users/GD38Harley/Perforce/GD38Harley_PG319_107/Game Design/GD38/Outcasts/060. Development/SHB0014/Source/SHB0014/SHB0014.cpp C:/Users/GD38Harley/Perforce/GD38Harley_PG319_107/Game Design/GD38/Outcasts/060. Development/SHB0014/Source/SHB0014/MyCharacterTest.h C:/Users/GD38Harley/Perforce/GD38Harley_PG319_107/Game Design/GD38/Outcasts/060. Development/SHB0014/Source/SHB0014/MyCharacterTest.cpp'
MainFrameActions: Cooking (Windows): Running AutomationTool...
MainFrameActions: Cooking (Windows): Program.Main: Running on WindowsHostPlatform
MainFrameActions: Cooking (Windows): Program.Main: CWD=C:\Program Files\Unreal Engine\4.6\Engine\Binaries\DotNET
MainFrameActions: Cooking (Windows): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -installed -nop4 -project=C:/Users/GD38Harley/Perforce/GD38Harley_PG319_107/Game Design/GD38/Outcasts/060. Development/SHB0014/SHB0014.uproject -cook -allmaps -WindowsNoEdit
MainFrameActions: Cooking (Windows): or -ue4exe=UE4Editor-Cmd.exe -NoCompile
MainFrameActions: Cooking (Windows): Automation.Process: IsBuildMachine=False
MainFrameActions: Cooking (Windows): Automation.Process: ShouldKillProcesses=True
MainFrameActions: Cooking (Windows): Automation.Process: Setting up command environment.
MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.6\Engine\Binaries\DotNET\AutomationTool.exe=True
MainFrameActions: Cooking (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
MainFrameActions: Cooking (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Unreal Engine/4.6
MainFrameActions: Cooking (Windows): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Unreal Engine/4.6/Engine/Programs/AutomationTool/Saved
MainFrameActions: Cooking (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
MainFrameActions: Cooking (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Unreal Engine/4.6
MainFrameActions: Cooking (Windows): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/GD38Harley/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Unreal+Engine+4.6)
MainFrameActions: Cooking (Windows): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\GD38Harley\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.6\UAT_Log.txt
MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.6\Engine\Binaries\DotNET\AutomationTool.exe=True
MainFrameActions: Cooking (Windows): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Unreal Engine/4.6
MainFrameActions: Cooking (Windows): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Unreal Engine/4.6/Engine/Programs/AutomationTool/Saved
MainFrameActions: Cooking (Windows): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Unreal Engine/4.6/Engine/Programs/AutomationTool/Saved
MainFrameActions: Cooking (Windows): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LogFolder=C:/Users/GD38Harley/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Unreal+Engine+4.6
MainFrameActions: Cooking (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
MainFrameActions: Cooking (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
MainFrameActions: Cooking (Windows): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
MainFrameActions: Cooking (Windows): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
MainFrameActions: Cooking (Windows): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
MainFrameActions: Cooking (Windows): WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\
MainFrameActions: Cooking (Windows): WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools
MainFrameActions: Cooking (Windows): WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
MainFrameActions: Cooking (Windows): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\GD38Harley\AppData\Local\Temp\HarvestEnvVars.txt
MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\GD38Harley\AppData\Local\Temp\HarvestEnvVars.bat=True
MainFrameActions: Cooking (Windows): CommandUtils.Run: Run: C:\Users\GD38Harley\AppData\Local\Temp\HarvestEnvVars.bat 
MainFrameActions: Cooking (Windows): HarvestEnvVars: 
MainFrameActions: Cooking (Windows): HarvestEnvVars: C:\Program Files\Unreal Engine\4.6\Engine\Binaries\DotNET>call "C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat" 
MainFrameActions: Cooking (Windows): HarvestEnvVars: 
MainFrameActions: Cooking (Windows): HarvestEnvVars: C:\Program Files\Unreal Engine\4.6\Engine\Binaries\DotNET>set  1>"C:\Users\GD38Harley\AppData\Local\Temp\HarvestEnvVars.txt" 
MainFrameActions: Cooking (Windows): CommandUtils.Run: Run: Took 7.9947994s to run HarvestEnvVars.bat, ExitCode=0
MainFrameActions: Cooking (Windows): CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework\
MainFrameActions: Cooking (Windows): CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
MainFrameActions: Cooking (Windows): WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework\
MainFrameActions: Cooking (Windows): WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
MainFrameActions: Cooking (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework\
MainFrameActions: Cooking (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319
MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
MainFrameActions: Cooking (Windows): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True
MainFrameActions: Cooking (Windows): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
MainFrameActions: Cooking (Windows): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com
MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: Command Environment settings:
MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe
MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: EngineSavedFolder=C:/Program Files/Unreal Engine/4.6/Engine/Programs/AutomationTool/Saved
MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: HasCapabilityToCompile=True
MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: LocalRoot=C:/Program Files/Unreal Engine/4.6
MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: LogFolder=C:/Users/GD38Harley/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Unreal+Engine+4.6
MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe
MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: MsDevExe=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com
MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe
MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: TimestampAsString=2015-02-10_17.40.43
MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: UATExe=C:\Program Files\Unreal Engine\4.6\Engine\Binaries\DotNET\AutomationTool.exe
MainFrameActions: Cooking (Windows): ProjectUtils.CleanupFolders: Cleaning up project rules folder
MainFrameActions: Cooking (Windows): Automation.Process: Compiling scripts.
MainFrameActions: Cooking (Windows): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
MainFrameActions: Cooking (Windows): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 5 script DLL(s).
MainFrameActions: Cooking (Windows): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.6\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
MainFrameActions: Cooking (Windows): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.6\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
MainFrameActions: Cooking (Windows): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.6\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
MainFrameActions: Cooking (Windows): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.6\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
MainFrameActions: Cooking (Windows): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.6\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
MainFrameActions: Cooking (Windows): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.6\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
MainFrameActions: Cooking (Windows): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.6\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
MainFrameActions: Cooking (Windows): Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Program Files\Unreal Engine\4.6\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
MainFrameActions: Cooking (Windows): Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Program Files\Unreal Engine\4.6\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
MainFrameActions: Cooking (Windows): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.6\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
MainFrameActions: Cooking (Windows): Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Program Files\Unreal Engine\4.6\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll.
MainFrameActions: Cooking (Windows): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.6\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
MainFrameActions: Cooking (Windows): Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Program Files\Unreal Engine\4.6\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll.
MainFrameActions: Cooking (Windows): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.6\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
MainFrameActions: Cooking (Windows): Platform.CreatePlatformsFromAssembly: Creating platform GenericLinuxPlatform from C:\Program Files\Unreal Engine\4.6\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll.
MainFrameActions: Cooking (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
MainFrameActions: Cooking (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: Mac
MainFrameActions: Cooking (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
MainFrameActions: Cooking (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: PS4
MainFrameActions: Cooking (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
MainFrameActions: Cooking (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
MainFrameActions: Cooking (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: HTML5
MainFrameActions: Cooking (Windows): CommandUtils.InitP4Support: Initializing AllowSubmit.
MainFrameActions: Cooking (Windows): CommandUtils.InitP4Support: AllowSubmit=False
MainFrameActions: Cooking (Windows): CommandUtils.InitP4Support: Initializing P4Enabled.
MainFrameActions: Cooking (Windows): CommandUtils.InitP4Support: P4Enabled=False
MainFrameActions: Cooking (Windows): CommandUtils.InitP4Support: P4CLRequired=False
MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\GD38Harley\Perforce\GD38Harley_PG319_107\Game Design\GD38\Outcasts\060. Development\SHB0014\SHB0014.uproject=True
MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\GD38Harley\Perforce\GD38Harley_PG319_107\Game Design\GD38\Outcasts\060. Development\SHB0014\SHB0014.uproject=True
MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\GD38Harley\Perforce\GD38Harley_PG319_107\Game Design\GD38\Outcasts\060. Development\SHB0014\SHB0014.uproject=True
MainFrameActions: Cooking (Windows): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\GD38Harley\Perforce\GD38Harley_PG319_107\Game Design\GD38\Outcasts\060. Development\SHB0014\SHB0014.uproject
MainFrameActions: Cooking (Windows): ProjectUtils.DetectTargetsForProject: Looking for targets for project C:\Users\GD38Harley\Perforce\GD38Harley_PG319_107\Game Design\GD38\Outcasts\060. Development\SHB0014\SHB0014.uproject
MainFrameActions: Cooking (Windows): ProjectUtils.DetectTargetsForProject: Searching for target rule files in C:\Users\GD38Harley\Perforce\GD38Harley_PG319_107\Game Design\GD38\Outcasts\060. Development\SHB0014
MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\GD38Harley\AppData\Local\Temp\UAT\C+Program+Files+Unreal+Engine+4.6\Rules\UATRules-1978331336.dll=False
MainFrameActions: Cooking (Windows): ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: C:\Users\GD38Harley\AppData\Local\Temp\UAT\C+Program+Files+Unreal+Engine+4.6\Rules\UATRules-1978331336.dll
MainFrameActions: Cooking (Windows): ProjectUtils.DetectProjectProperties: Loading ini files for C:\Users\GD38Harley\Perforce\GD38Harley_PG319_107\Game Design\GD38\Outcasts\060. Development\SHB0014\SHB0014.uproject
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: AdditionalServerMapParams=
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Archive=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ArchiveMetaData=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\GD38Harley\Perforce\GD38Harley_PG319_107\Game Design\GD38\Outcasts\060. Development\SHB0014\ArchivedBuilds
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\GD38Harley\Perforce\GD38Harley_PG319_107\Game Design\GD38\Outcasts\060. Development\SHB0014\Saved\StagedBuilds
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Build=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Cook=True
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Clean=
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Client=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ClientCookedTargets=SHB0014
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Compressed=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: CookFlavor=
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: CookOnTheFly=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: DedicatedServer=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: DirectoriesToCook=
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: CulturesToCook=
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: EditorTargets=
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Foreign=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: IsCodeBasedProject=True
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: IsProgramTarget=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: IterativeCooking=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: LogWindow=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Manifests=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: MapToRun=
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: NoClient=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: NumClients=0
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: NoDebugInfo=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: NoCleanStage=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: NoXGE=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: MapsToCook=
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Pak=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: NullRHI=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: FakeClient=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: EditorTest=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: RunAutomationTests=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: RunAutomationTest=
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: CrashIndex=0
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ProgramTargets=
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Users\GD38Harley\Perforce\GD38Harley_PG319_107\Game Design\GD38\Outcasts\060. Development\SHB0014\Binaries\Win64
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Users\GD38Harley\Perforce\GD38Harley_PG319_107\Game Design\GD38\Outcasts\060. Development\SHB0014\Binaries\Win64
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Users\GD38Harley\Perforce\GD38Harley_PG319_107\Game Design\GD38\Outcasts\060. Development\SHB0014\Binaries\Win64\SHB0014.exe
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Users\GD38Harley\Perforce\GD38Harley_PG319_107\Game Design\GD38\Outcasts\060. Development\SHB0014\Binaries\Win64\SHB0014.exe
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Distribution=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: OBBinAPK=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Prebuilt=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Prereqs=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: NoBootstrapExe=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\GD38Harley\Perforce\GD38Harley_PG319_107\Game Design\GD38\Outcasts\060. Development\SHB0014\SHB0014.uproject
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Rocket=True
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Run=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ServerCookedTargets=
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ShortProjectName=SHB0014
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: SignedPak=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: SignPak=
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: SkipCook=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: SkipPak=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: SkipStage=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Stage=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: bUsesSteam=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: bUsesSlate=True
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\GD38Harley\Perforce\GD38Harley_PG319_107\Game Design\GD38\Outcasts\060. Development\SHB0014\SHB0014.uproject=True
MainFrameActions: Cooking (Windows): BuildCookRun.GetDefaultMap: Trying to find DefaultMap in ini files
MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\GD38Harley\Perforce\GD38Harley_PG319_107\Game Design\GD38\Outcasts\060. Development\SHB0014\Config\DefaultEngine.ini=True
MainFrameActions: Cooking (Windows): BuildCookRun.GetDefaultMap: Looking for DefaultMap in C:\Users\GD38Harley\Perforce\GD38Harley_PG319_107\Game Design\GD38\Outcasts\060. Development\SHB0014\Config\DefaultEngine.ini
MainFrameActions: Cooking (Windows): InternalUtils.SafeReadAllLines: SafeReadAllLines C:\Users\GD38Harley\Perforce\GD38Harley_PG319_107\Game Design\GD38\Outcasts\060. Development\SHB0014\Config\DefaultEngine.ini
MainFrameActions: Cooking (Windows): BuildCookRun.GetDefaultMap: Found DefaultMap=/Engine/Maps/Entry
MainFrameActions: Cooking (Windows): BuildCookRun.SetupParams: Cooking all maps
MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\GD38Harley\Perforce\GD38Harley_PG319_107\Game Design\GD38\Outcasts\060. Development\SHB0014\SHB0014.uproject=True
MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\GD38Harley\Perforce\GD38Harley_PG319_107\Game Design\GD38\Outcasts\060. Development\SHB0014\SHB0014.uproject=True
MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\GD38Harley\Perforce\GD38Harley_PG319_107\Game Design\GD38\Outcasts\060. Development\SHB0014\SHB0014.uproject=True
MainFrameActions: Cooking (Windows): Project.Cook: ********** COOK COMMAND STARTED **********
MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.6\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
MainFrameActions: Cooking (Windows): CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\GD38Harley\Perforce\GD38Harley_PG319_107\Game Design\GD38\Outcasts\060. Development\SHB0014\SHB0014.uproject
MainFrameActions: Cooking (Windows): CommandUtils.RunCommandlet: Commandlet log file is C:\Users\GD38Harley\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.6\Cook.txt
MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.6\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
MainFrameActions: Cooking (Windows): CommandUtils.Run: Run: C:\Program Files\Unreal Engine\4.6\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\Users\GD38Harley\Perforce\GD38Harley_PG319_107\Game Design\GD38\Outcasts\060. Development\SHB0014\SHB0014.uproject" -run=Cook -MapIniSection=AllMaps  -I18
MainFrameActions: Cooking (Windows): NPreset=  -TargetPlatform=WindowsNoEditor -buildmachine -Unversioned -fileopenlog -abslog="C:\Users\GD38Harley\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.6\Cook.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: begin: stack for UAT
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Core.dll!UnknownFunction (0x000007fed9349498) + 0 bytes [UnknownFile:0]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Core.dll!UnknownFunction (0x000007fed931a31a) + 0 bytes [UnknownFile:0]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Core.dll!UnknownFunction (0x000007fed9424a17) + 0 bytes [UnknownFile:0]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Projects.dll!UnknownFunction (0x000007fee0d388a5) + 0 bytes [UnknownFile:0]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Projects.dll!UnknownFunction (0x000007fee0d39ca3) + 0 bytes [UnknownFile:0]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Cmd.exe!UnknownFunction (0x000000013fc56f99) + 0 bytes [UnknownFile:0]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Cmd.exe!UnknownFunction (0x000000013fc507ac) + 0 bytes [UnknownFile:0]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Cmd.exe!UnknownFunction (0x000000013fc5090a) + 0 bytes [UnknownFile:0]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Cmd.exe!UnknownFunction (0x000000013fc5e3d9) + 0 bytes [UnknownFile:0]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Cmd.exe!UnknownFunction (0x000000013fc5eec1) + 0 bytes [UnknownFile:0]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: kernel32.dll!UnknownFunction (0x00000000777859ed) + 0 bytes [UnknownFile:0]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: ntdll.dll!UnknownFunction (0x00000000779bc541) + 0 bytes [UnknownFile:0]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: ntdll.dll!UnknownFunction (0x00000000779bc541) + 0 bytes [UnknownFile:0]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: end: stack for UAT
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: LogInit:Display: Running engine for game: SHB0014
MainFrameActions: Cooking (Windows): CommandUtils.Run: Run: Took 2.1572157s to run UE4Editor-Cmd.exe, ExitCode=-1073741819
MainFrameActions: Cooking (Windows): Project.Cook: Cook failed. Deleting cooked data.
MainFrameActions: Cooking (Windows): ErrorReporter.Error: ERROR: AutomationTool error: Cook failed.
MainFrameActions: Cooking (Windows): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Cooking (Windows): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Cooking (Windows): Program.Main: ERROR: Exception in AutomationScripts.Automation: BUILD FAILED: Failed while running Cook for C:\Users\GD38Harley\Perforce\GD38Harley_PG319_107\Game Design\GD38\Outcasts\060. Development\SHB0014\SHB0014.uproject; see log C:\Users\GD38Harley\A
MainFrameActions: Cooking (Windows): ppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.6\Cook.txt
MainFrameActions: Cooking (Windows): Stacktrace:    at Project.Cook(ProjectParams Params)
MainFrameActions: Cooking (Windows):    at BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Cooking (Windows):    at BuildCommand.Execute()
MainFrameActions: Cooking (Windows):    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
MainFrameActions: Cooking (Windows):    at AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Cooking (Windows):    at AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Cooking (Windows):    at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
MainFrameActions: Cooking (Windows):    at AutomationTool.Program.Main()
MainFrameActions: Cooking (Windows): Program.Main: ERROR: BUILD FAILED: Failed while running Cook for C:\Users\GD38Harley\Perforce\GD38Harley_PG319_107\Game Design\GD38\Outcasts\060. Development\SHB0014\SHB0014.uproject; see log C:\Users\GD38Harley\AppData\Roaming\Unreal Engine\AutomationTool
MainFrameActions: Cooking (Windows): \Logs\C+Program+Files+Unreal+Engine+4.6\Cook.txt
MainFrameActions: Cooking (Windows): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Cooking (Windows): Program.Main: AutomationTool exiting with ExitCode=25
MainFrameActions: Cooking (Windows): Domain_ProcessExit
MainFrameActions: Cooking (Windows): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Cooking (Windows): copying UAT log files...
MainFrameActions: Cooking (Windows): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Cooking (Windows): BUILD FAILED

Same problem. Would love to know what
"AutomationTool exiting with ExitCode=25 " means.
I read somewhere (re-)installing visual studio might help (not sure), but Im still busy downloading.
Building a template game works fine for me though.

Hi GD38Harley,

Thank you for taking the time to report this issue and we appreciate your patience while awaiting a response. In order to assist you in an effective manner, we would like to see if you are still receiving the following error: “RunUAT.bat ERROR: AutomationTool was unable to run successfully” while using engine version 4.9.2…

If so, please review this thread that addresses the issue in various ways: RunUAT.bat ERROR: AutomationTool was unable to run successfully

Thank you for your feedback and cooperation,

.