Tracing with Sprites
I'm trying to do tracing with a 2D sprite. problem is the trace always goes to the right of the character no matter what way I am facing.
I guess because its not really a 3d model, so technically he is always facing the same direction, the rest is an illusion?
I managed to solve that problem by using getlast input vector to tell what direction the player last moved hence the direction the player is currently facing. Problem is it wont work when im not moving. I can only do a trace while moving and it moves in the correct direction, but I need to do it stationary. I guess get last input vector returns to 0 when im not moving. Heres the tree i have so far
asked Feb 11 '15 at 01:49 AM in Blueprint Scripting
if you want to keep using GetLastMovementInputVector, then you should probably grab it in your input events, make sure its non-zero, and save it in a variable. then use that variable here.
answered Feb 11 '15 at 02:10 AM
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