Changing Bone Orientation, Maya to Unreal

Hi,

I am working on a project where I use Multiple Skeletalmeshes that were imported on the same Skeleton Node.
These characters have aim on their head bone to look at the player when he passes by.

The problem is that when I try to change the orientation of the Head bone in Maya to face the X axis (using the Local Rotation Axis), it doesn’t seem to change the final orientation when I re-import it into Unreal.

Does Anyone know how the bones orientation work in Unreal? I tried quite a few tests, but none of them seems to bring any change. Would there be any other way to fix this?

Thanks in advance!

Hi Kish,

When you “try to change the orientation of the Head bone in Maya to face the X axis (using the Local Rotation Axis)” do you reset/freeze transformation so that the rotation starts at 0?

Thanks