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[Request] Doxygen build of .ccp files

Is there any way you can provide a view of the .ccp files? Like built with Doxygen or something, if the files themselves can't be.

It's overly difficult to decide what to override without being able to see the function definitions.

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asked Mar 11 '14 at 02:06 AM in C++ Programming

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ue4-archive ♦♦ STAFF
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avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 02:06 AM

We're talking about this here. We would like to be able to give Rocket users access to some of the gameplay framework code, especially the constructors which setup the class defaults. Stay tuned!

--Mike

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3 answers: sort voted first

Hi Michael,

Thank you for your request. I have entered it into our feedback database. If there is anything else that you would like to see in a future build, let us know.

Thanks again,

Alexander

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answered Mar 11 '14 at 02:06 AM

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I'd like to see some of this too. Obviously, much of it is over our heads, but having the .cpp files for things like pawn, actor, player, and controller are very useful.

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answered Mar 11 '14 at 11:10 AM

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avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 02:06 AM

Thanks for the feedback! We are still looking into how to provide you guys with access to source file content for the gameplay foundation classes. Stay tuned.

--Mike

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