Custom Event Call not working on the client

Hi,

I have a custom event set up in a character blueprint and an event in player controller which fires this custom event. On the server the event call works perfectly fine, but on the client the custom event does not launch. I debugged the player controller blueprint on the client and the call node is executed, but does nothing.
Here are screenshots of the blueprints:

In MyPlayerController:

In CubeUnitBlue blueprint:

Hey DarkLiquidus,

I tried reproducing this blueprint setup in 4.7 in a new 3rd-person template project, and the custom event did fire on the client - so I’m not sure off hand what’s going on here.

Note that your event doesn’t appear to be replicated, so if the client clicks, the event will not fire on the server. But as far as I can tell, it should be firing locally on the client. Can you reproduce the behavior in a new template project?

The event also fired in a new project for me.
I wanted to know, how the custom GameMode ‘MyGame’ in the third-person template is triggered on the game start when in the World Settings the GameMode is set to None?