Bullet(Hit) Spread?

Hi,
I want to spread hit location of the line trace within radius. Like shooter game assault rifle.

This isn’t exactly in a “radius” but it produces a random spread of the line trace…at the muzzle there is no noticeable spread but at say 15 meters you can definitely see the spread…after a certain distance it is restricted to the float values so it doesn’t get all kinds of out of control spread either…this screen shot should get you in the right direction at least…I have over exaggerated the random floats so you can see the results and adjust from there. I am spawning this as the projectile and not using it in character blueprint…I hope this helps get you in the right direction. Sorry it is so squished I had to move nodes around to get them to fit in one screen shot. On the other side of the line trace you can add your damage and emitters, sound, etc.

1 Like

There is also a node called “Random Unit Vector in Cone”. It takes in a vector and a float and picks a random point within a cone that it defines, using the vector as the direction and the float as the spread amount.

Only problem is that it is uniform random, which doesn’t really emulate firing weapons