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Paper Covering Windows - Subsurface Scattering

Hey guys,

I'm having a bit of a mental block. I'm currently building a scene that has a couple of windows and they're all covered by paper. The sunlight outside is the only light source in the scene...

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I'm having trouble getting lighting into my scene. From my understanding that in the real world the paper would allow a good chunk of the light to bleed through the paper. The problem is I'm having trouble replicating this in UE4. I'm currently using a very basic subsurface material to try and do this but it's not producing the results I need and I'm not sure how to progress from here.

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Please forgive the horrid lightmap errors. They will totally be fixed as soon as I get a handle on getting some light into the scene!

Any feedback would be greatly appreciated.

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asked Feb 11 '15 at 04:15 PM in Rendering

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avatar image zxank Mar 20 '17 at 12:03 PM

I too would like to know if there's a solution to this kind of a problem.

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