x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Animation Re-targeting does not transfer root bone data?

Hey guys, I was wondering if anybody had a problem with re-targeting root motion from the ART tool? Here is my problem:

I am trying to re-target animation from one custom skeleton NOT made with ART that has root motion for walk cycles, runs, etc., to a skeleton made with the art tool. All of the animations transfers over with no root motion (so it is as if the root motion check-box is checked on). All bones are rotating correctly, I am just having a problem with the root bone not moving.

I have tried changing the translation re-targeting of the bones (following this document https://docs.unrealengine.com/latest...ing/index.html) and it didn't change anything. Checking and un-checking the "enable root motion" box does not change anything either.

Product Version: Not Selected
Tags:
more ▼

asked Feb 11 '15 at 05:02 PM in Using UE4

avatar image

Aquanasia
86 9 12 19

(comments are locked)
10|2000 characters needed characters left

1 answer: sort voted first

Did you make sure your skeleton's root does not have "Skeleton" in Retarget option?

https://docs.unrealengine.com/latest/INT/Engine/Animation/AnimationRetargeting/index.html#settingupretargeting

Thanks,

--Lina,

more ▼

answered Mar 16 '15 at 10:26 PM

avatar image

nikolobin STAFF
695 14 12 33

avatar image Aquanasia Mar 17 '15 at 02:37 PM

Hello Lina! Thank you so much for taking the time to answer my question.

Yes we tried changing the retarget options, but nothing seemed to work at the time. I quickly ran out of options and what I ended up doing was bringing everything into a brand new project (4.6), and in there, it seemed to re-target properly. I still do not know why it was not transferring the root motion information.

On a related note, I am still having a problem regarding root motion and montages. My understanding is that in order for the animation to drive the character, or capsule, we need to use root motion and montages. But montages completely take over anything else that is happening at the time. Is there a way to avoid this? To use the velocity of the animation to drive the motion without montages?

Here is my more in depth question about this issue. https://answers.unrealengine.com/questions/156750/can-you-blend-a-montage-with-a-montage.html

If anybody can point me in the right direction for this, it would be great!

(comments are locked)
10|2000 characters needed characters left
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question