Animation Re-targeting does not transfer root bone data?
Hey guys, I was wondering if anybody had a problem with re-targeting root motion from the ART tool? Here is my problem:
I am trying to re-target animation from one custom skeleton NOT made with ART that has root motion for walk cycles, runs, etc., to a skeleton made with the art tool. All of the animations transfers over with no root motion (so it is as if the root motion check-box is checked on). All bones are rotating correctly, I am just having a problem with the root bone not moving.
I have tried changing the translation re-targeting of the bones (following this document https://docs.unrealengine.com/latest...ing/index.html) and it didn't change anything. Checking and un-checking the "enable root motion" box does not change anything either.
asked Feb 11 '15 at 05:02 PM in Using UE4
Did you make sure your skeleton's root does not have "Skeleton" in Retarget option?
answered Mar 16 '15 at 10:26 PM
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