Animation Re-targeting does not transfer root bone data?

Hey guys, I was wondering if anybody had a problem with re-targeting root motion from the ART tool? Here is my problem:

I am trying to re-target animation from one custom skeleton NOT made with ART that has root motion for walk cycles, runs, etc., to a skeleton made with the art tool. All of the animations transfers over with no root motion (so it is as if the root motion check-box is checked on). All bones are rotating correctly, I am just having a problem with the root bone not moving.

I have tried changing the translation re-targeting of the bones (following this document https://docs.unrealengine.com/latest...ing/index.html) and it didn’t change anything. Checking and un-checking the “enable root motion” box does not change anything either.

Did you make sure your skeleton’s root does not have “Skeleton” in Retarget option?

Thanks,

–Lina,

Hello Lina! Thank you so much for taking the time to answer my question.

Yes we tried changing the retarget options, but nothing seemed to work at the time. I quickly ran out of options and what I ended up doing was bringing everything into a brand new project (4.6), and in there, it seemed to re-target properly. I still do not know why it was not transferring the root motion information.

On a related note, I am still having a problem regarding root motion and montages. My understanding is that in order for the animation to drive the character, or capsule, we need to use root motion and montages. But montages completely take over anything else that is happening at the time. Is there a way to avoid this? To use the velocity of the animation to drive the motion without montages?

Here is my more in depth question about this issue.
https://answers.unrealengine.com/questions/156750/can-you-blend-a-montage-with-a-montage.html

If anybody can point me in the right direction for this, it would be great!