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RunUAT.bat ERROR

I've seen many people talk about this error but not a single solution I've tried works.

When I try to package my game for Android ATC I get "RunUAT.bat ERROR: AutomationTool was unable to run successfully".

What I've tried -

  • Reinstalled Unreal Engine

  • Launching/cooking a blank project

  • I don't have visual studio installed so surely nothing to do with this?

  • Launching/cooking on every release Unreal Engine, including 4.7

Does anyone have a solution for this?

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asked Feb 11 '15 at 05:05 PM in Packaging & Deployment

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Mattyovers
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HI!

For packaging you need:

  1. Install visual Studio 2013.

  2. Install Tegra Android Development Pack (TADP). You can download it from NVIDIA or find in \Engine\Extras\Android

  3. After install TADP, go to \NVPACK\android-sdk-windows and start "SDK Manager.exe". Add "SDK Platform" lib which according with you Android version. F.e. Android 4.4.2 need API19 libs.

Without this steps, packaging not posible.

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answered Feb 12 '15 at 07:58 AM

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svv3dUDN
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Hello, I had this problem when I was trying to package my game for Windows and I worked out it was the icon I had chosen for my game it didn't like, maby if you have changed your icon it could be the same problem

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answered Apr 07 '15 at 09:24 PM

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IIZEROXII
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