RunUAT.bat ERROR

I’ve seen many people talk about this error but not a single solution I’ve tried works.

When I try to package my game for Android ATC I get “RunUAT.bat ERROR: AutomationTool was unable to run successfully”.

What I’ve tried -

  • Reinstalled Unreal Engine
  • Launching/cooking a blank project
  • I don’t have visual studio installed so surely nothing to do with this?
  • Launching/cooking on every release Unreal Engine, including 4.7

Does anyone have a solution for this?

HI!

For packaging you need:

  1. Install visual Studio 2013.
  2. Install Tegra Android Development Pack (TADP). You can download it from NVIDIA or find in \Engine\Extras\Android
  3. After install TADP, go to \NVPACK\android-sdk-windows and start “SDK Manager.exe”. Add “SDK Platform” lib which according with you Android version. F.e. Android 4.4.2 need API19 libs.

Without this steps, packaging not posible.

Hello, I had this problem when I was trying to package my game for Windows and I worked out it was the icon I had chosen for my game it didn’t like, maby if you have changed your icon it could be the same problem