I would like to transform my character’s left and right upperarm bone, so that they rotate in relation to a rotation variable that I’ve defined in my player controller graph. My 2.5D character is basically meant to point its arms towards the mouse cursor.
This is my player controller BP :
As you can see I’ve promoted a public struct of type Rotator called ArmsRotation.
Now onto my AnimGraph :
So, as you see I get an error when I compile it. What should be the target of my ArmsRotation? Am I doing this the right way?