Character simple move to location Completed

Is there a way to determine if a character has finished the SimpleMoveToLocation Action?
I thought it was the output node but that’s executed when player starts walking.

29669-capture.png

Hi!

Try to implement the proposed structure in the screenshot.

I hope this helps you.

Keep me informed of your progress.

Hey Dredfort, thanks for the reply. I sorted this out using a volume and the ActorBeginOverlay event to determine when the actor finished the simple move to location step.

Hmm … I think with the volume you get enough bulky design. Try to simplify it offered by me manner, so you have all the operations will take place within the character or the controller without the need for any auxiliary “crutches.”
In any case, the choice is yours)

This answer was exactly what I needed. It was slightly easier for me as I call my move function from the blueprint of the actor, so I just get a reference to self from there.