I made a simple static mesh in Blender (it’s just a scaled cube) and I imported it into UE4. I then applied one of the standard materials to the mesh (and I already has the text coordinate node applied), but it won’t scale well/it’s mapped wrong. The UV of the mesh are unwrapped, and scaling the mesh stretches the materal.
Do I need to go outside the UV square? Because even if I use the whole space, the material is still pretty big. And what about alignement with other meshes? Like in a wall.