Beginner Question about Set Relative Rotation
Hello Folks- I just completed this tutorial (up until the overrides section), and was hoping to apply the principles I learned to my own scene. The problem is, this tutorial uses a Set Relative Location node, where as the door in my scene has a handle that needs to be rotated (think of a circular wheel on a submarine hatch).
I thought it was going to be as easy as swapping out the Location node for a Rotation one, but I noticed the former asks for a vector input, and the latter asks for a rotator input. It did automatically generate a Rotation from XVector node for me, but ultimately my door isn't working and I'm not sure if this is the issue. So I have 2 questions:
1) How do I modify this node network to control rotation instead of position (on the X axis)?
2) When I am entering a value to represent the rotation I want, assuming I want one full rotation, would I enter "360" or "1"?
Thank you for your time =)
asked Feb 12 '15 at 04:51 AM in Blueprint Scripting
I understand you correctly that you would like to rotate the specific handle from one rotation point to another through Overlapping?
Than I wouldn't use Lerp for Vector but Lerp for Rotator (search RLerp or Rotator Lerp). Means also that the Beginning and End should provide Rotation information. So basically Handle Start/End need to be of Type Rotator.
For your second question: 360
answered Feb 12 '15 at 06:22 AM
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