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EnableInput on remote controlled Character

I have a Character that serves as the player's main body in the world, and they can also remotely control a miniature avatar separately. While I can get input from my main body and send it to the avatar with a separate function, I'd like to separate the input handling for the body and avatar by simply enabling input for the avatar. However, nothing I've tried works, including setting the avatar to auto receive input from the player.

I've attached an example project and screenshot to demonstrate the issue. If this is a limitation of characters or pawns, removing that limitation should be a high priority.

In case this has been fixed in later versions, I should mention that I'm currently using 4.4.

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asked Feb 12 '15 at 06:51 AM in Blueprint Scripting

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OhiraKyou
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Is your remote a subclass of Actor or a Pawn? I would try switching it around.

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answered Feb 12 '15 at 12:51 PM

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Furroy
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avatar image OhiraKyou Feb 12 '15 at 02:06 PM

It is a Character, to make use of the character movement component.

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