When I disable the physics on an object and try to move or rotate it, the editor crashes. Disabling physics or transforming works by themselves, but when I do both I crash.
My code looks something like this
AActor * HighlightedActor;
void AMyCharacter::OnInteract() {
HighlightedActor->GetRootPrimitiveComponent()->SetSimulatePhysics(false);
}
void AMyCharacter::Tick(float DeltaSeconds) {
HighlightedActor->SetActorLocationAndRotation(FVector(...), FRotator(...));
}
Visual Studio gives me this message
Unhandled exception at 0x000007FEDDF69AF0 (PhysX3PROFILE_x64.dll) in UE4Editor.exe: 0xC0000005: Access violation writing location 0x000000040A553F5C.
And then something along the lines of “PhysX3PROFILE_x64.pdb not loaded”
My log is:
Log file open, 02/12/15 02:18:26
LogInit:Display: Running engine for game: BoxFort
LogInit: Version: 4.6.1-2386410+++depot+UE4-Releases+4.6
LogInit: API Version: 2369412
LogInit: Compiled (64-bit): Dec 11 2014 21:31:39
LogInit: Compiled with Visual C++: 18.00.21005.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.6
LogInit: Command line:
LogInit: Base directory: C:/Program Files/Epic Games/4.6/Engine/Binaries/Win64/
LogInit: Rocket: 1
[2015.02.12-10.18.26:473][ 0]LogTaskGraph: Started task graph with 3 named threads and 6 total threads.
[2015.02.12-10.18.26:529][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
[2015.02.12-10.18.26:558][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2015.02.12-10.18.26:569][ 0]LogInit: Object subsystem initialized
[2015.02.12-10.18.26:571][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide'
[2015.02.12-10.18.26:572][ 0]LogConsoleResponse:Warning: Found in ini file 'C:/Users/Nathan/Documents/Unreal Projects/BoxFort/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
[2015.02.12-10.18.26:572][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)'
[2015.02.12-10.18.26:572][ 0]LogConsoleResponse:Warning: Found in ini file 'C:/Users/Nathan/Documents/Unreal Projects/BoxFort/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
[2015.02.12-10.18.26:573][ 0]LogConsoleManager:Warning: Console variable 'r.MSAA.CompositingSampleCount' wasn't set (Priority ProjectSetting < Scalability)
[2015.02.12-10.18.26:574][ 0]LogInit: Selected Device Profile: [Windows]
[2015.02.12-10.18.26:574][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2015.02.12-10.18.26:581][ 0]LogInit: Computer: NATHAN-PC
[2015.02.12-10.18.26:581][ 0]LogInit: User: Nathan
[2015.02.12-10.18.26:582][ 0]LogInit: CPU Page size=4096, Cores=4
[2015.02.12-10.18.26:582][ 0]LogInit: High frequency timer resolution =2.923085 MHz
[2015.02.12-10.18.26:582][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx) Virtual=8192.0GB
[2015.02.12-10.18.26:583][ 0]LogMemory: Platform Memory Stats for Windows
[2015.02.12-10.18.26:583][ 0]LogMemory: Process Physical Memory: 47.48 MB used, 47.48 MB peak
[2015.02.12-10.18.26:584][ 0]LogMemory: Process Virtual Memory: 23.04 MB used, 24.40 MB peak
[2015.02.12-10.18.26:584][ 0]LogMemory: Physical Memory: 6628.25 MB used, 16301.18 MB total
[2015.02.12-10.18.26:585][ 0]LogMemory: Virtual Memory: 261.27 MB used, 8388608.00 MB total
[2015.02.12-10.18.26:655][ 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 560 Ti (Feature Level 11_0)
[2015.02.12-10.18.26:656][ 0]LogD3D11RHI: Adapter has 977MB of dedicated video memory, 0MB of dedicated system memory, and 3071MB of shared system memory, 2 output[s]
[2015.02.12-10.18.26:656][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
[2015.02.12-10.18.26:661][ 0]LogRHI: Texture pool is 684 MB (70% of 977 MB)
[2015.02.12-10.18.26:679][ 0]LogD3D11RHI: Async texture creation enabled
[2015.02.12-10.18.26:867][ 0]LogTextLocalizationManager: The requested culture ('en_CA') has no localization data; parent culture's ('en') localization data will be used.
[2015.02.12-10.18.27:010][ 0]LogContentStreaming: Texture pool size is 0.000000MB
[2015.02.12-10.18.33:281][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.02.12-10.18.33:800][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.02.12-10.18.33:869][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2015.02.12-10.18.33:910][ 0]LogDerivedDataCache: Loaded boot cache 0.04s 40MB C:/Users/Nathan/AppData/Local/UnrealEngine/4.6/DerivedDataCache/Boot.ddc.
[2015.02.12-10.18.33:911][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Nathan/AppData/Local/UnrealEngine/4.6/DerivedDataCache/Boot.ddc
[2015.02.12-10.18.33:911][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/Nathan/Documents/Unreal Projects/BoxFort/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2015.02.12-10.18.33:912][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2015.02.12-10.18.33:989][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/DDC.ddp.
[2015.02.12-10.18.34:002][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Nathan/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2015.02.12-10.18.34:150][ 0]LogCollisionProfile:Warning: Profile (UI) - Custom Channel Name = 'Weapon' hasn't been found
[2015.02.12-10.18.34:312][ 0]LogMeshUtilities: No automatic mesh reduction module available
[2015.02.12-10.18.34:313][ 0]LogMeshUtilities: No automatic mesh merging module available
[2015.02.12-10.18.34:712][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2015.02.12-10.18.34:793][ 0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf'
[2015.02.12-10.18.35:678][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2015.02.12-10.18.36:030][ 0]LogAnimation:Warning: UAnimMontage::PostLoad: The actual sequence length for montage FPP_Fire_Montage does not match the length stored in the asset, please resave the montage asset.
[2015.02.12-10.18.36:031][ 0]BlueprintLog:Warning: Warning Blueprint Projectile has been migrated and requires re-saving to avoid import errors
[2015.02.12-10.18.36:351][ 0]SourceControl: Info Source control is disabled
[2015.02.12-10.18.36:352][ 0]SourceControl: Info Source control is disabled
[2015.02.12-10.18.36:361][ 0]SourceControl: Info Source control is disabled
[2015.02.12-10.18.36:542][ 0]LogObj: 27752 objects as part of root set at end of initial load.
[2015.02.12-10.18.36:542][ 0]LogUObjectAllocator: 6575768 out of 0 bytes used by permanent object pool.
[2015.02.12-10.18.36:607][ 0]LogEngine: Initializing Engine...
[2015.02.12-10.18.36:772][ 0]LogInit: XAudio2 using 'Speakers (High Definition Audio Device)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
[2015.02.12-10.18.36:784][ 0]LogInit: FAudioDevice initialized.
[2015.02.12-10.18.36:811][ 0]LogAIModule: Creating AISystem for world NewWorld
[2015.02.12-10.18.36:834][ 0]LogDerivedDataCache: Saved boot cache 0.02s 40MB C:/Users/Nathan/AppData/Local/UnrealEngine/4.6/DerivedDataCache/Boot.ddc.
[2015.02.12-10.18.36:840][ 0]LogInit: Texture streaming: Enabled
[2015.02.12-10.18.36:879][ 0]LogAnalytics: Creating configured Analytics provider AnalyticsET
[2015.02.12-10.18.36:879][ 0]LogAnalytics: ET APIKey = Rocket.Release. APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.6.1-2386410+++depot+UE4-Releases+4.6
[2015.02.12-10.18.36:882][ 0]LogAnalytics: SetUserId 8759692ed7164acc1ca7d5935c1464cc
[2015.02.12-10.18.36:882][ 0]LogAnalytics: AnalyticsET::StartSession [Rocket.Release]
[2015.02.12-10.18.36:898][ 0]LogInit: Transaction tracking system initialized
[2015.02.12-10.18.37:035][ 0]BlueprintLog: New page: Editor Load
[2015.02.12-10.18.37:075][ 0]LogAssetRegistry: FAssetRegistry took 0.0108 seconds to start up
[2015.02.12-10.18.37:076][ 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0
[2015.02.12-10.18.37:619][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.02.12-10.18.37:989][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.02.12-10.18.38:249][ 0]LogConsoleResponse:Display:
[2015.02.12-10.18.38:298][ 0]LogLinker:Warning: Asset '../../../Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2015.02.12-10.18.38:533][ 0]SourceControl: Inf