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Animation Montage Loop

I am having a problem. I created a animation montage with a beginning segment, a middle segment that loops and an end segment (It's an aiming animation for when you are in cover). I want the middle segment to loop while "right click" is held down. When release "right click" I want to play the end segment of the animation montage. Currently the beginning segment plays great, the middle segment loops correctly but when I release "right click" it doesn't play the end segment of the animation montage

alt text

Here is the code:

 void AArenaCharacter::OnStartTargeting()
     AArenaPlayerController* MyPC = Cast<AArenaPlayerController>(Controller);
     if (MyPC && MyPC->IsGameInputAllowed() && bInCombat == true)
         IdleTime = 0.0f;
         if (IsRunning())
             SetRunning(false, false);
         GetCharacterMovement()->MaxWalkSpeed = TargetingMovementSpeed;
 void AArenaCharacter::OnStopTargeting()
     if (bInCombat == true)
         GetCharacterMovement()->MaxWalkSpeed = BaseMovementSpeed;

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asked Feb 12 '15 at 10:16 AM in Using UE4

avatar image

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avatar image Feb 12 '15 at 10:51 AM

Hi, you should use

AimHiLeftAnimation->SetNextSectionName(FName("AimingL"), FName("StopAimingL"));

instead of


avatar image Janyx Feb 12 '15 at 04:48 PM

Thanks for the reply. I am trying it our but AnimationMontage doesn't appear to have a method called "SetNextSectionName()" do you know if they changed the name perhaps?

avatar image Feb 12 '15 at 04:54 PM

I'm sorry i was looking at the AnimMontageInstance class... I was confused by the methods exposed to Blueprint by AnimInstance

avatar image Janyx Feb 12 '15 at 07:51 PM

It appears "GetActiveInstanceForMontage" no longer works. Maybe they changed the way they do it but the documentation doesn't mention on changes

  FAnimMontageInstance * MontageInstance = GetActiveInstanceForMontage(*Montage);
             if (MontageInstance)
                 MontageInstance->SetNextSectionName(SectionNameToChange, NextSection);

Wondering if you have figured it out?


avatar image Feb 16 '15 at 08:10 AM

I'm sorry, i only tried AnimMontages with Blueprint i tried to adapt what i did in BP to help you with your C++ version

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