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Scaleform or alternate HUD methods

Hi im planing a project that is for i would say 50% animated HUD. Complex Crafting, Inventory, Many Lists and things like this. All this stuff would be quite easy to realize with Scaleform so far as i know . But we dont have the money to buy the commercial licence for it.

Im not that deep in c++. So to realize all that in c++ would be very hard. Is there another way to create complex HUD Elements beside Scaleform?

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asked Mar 24 '14 at 03:28 PM in Using UE4

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Rexaka
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4 answers: sort voted first

Hey Rexaka and Marius,

There is some documentation on the Slate system you can read up on here: https://docs.unrealengine.com/latest/INT/Programming/Slate/index.html

There's also a tutorial on our Wiki page you can try out here: https://wiki.unrealengine.com/Slate,_Hello

Hope that helps!

Ben Halliday

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answered Mar 27 '14 at 03:35 PM

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800+ Lines of Code, Sample HUD Class Writing to Canvas

I have posted an 800+ line complete sample class, and a VIDEO demoing it here:

800+ Line Sample HUD Class https://wiki.unrealengine.com/HUD,_Canvas,_Entire_Class_Sample,_Create_Buttons_%26_Draw_Materials

Rama

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answered Apr 07 '14 at 02:45 PM

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Rama
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avatar image MSE_Taliesin Apr 09 '14 at 04:12 PM

I strongly favor this approach. Slate is not data-driven right now and doesn't integrate with Blueprint, and I'm not seeing any signs that it will evolve into something useable.

We're building a new UI system to let us customize the appearance of the UI elements interactively (UI element sizes/positions, etc) and integrate it with Blueprint.

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If you prefer Scaleform, you can use it, but you'll have to use a third-party add-on, which costs and isn't supported officially by Epic by the looks of things.

http://gameware.autodesk.com/scaleform/unreal

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answered Mar 27 '14 at 03:38 PM

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KITATUS
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avatar image bach Jun 11 '14 at 03:37 AM

To add to this, we have received confirmation from Autodesk that currently Scaleform does not integrated with UE4 on Mac, and if you are windows, you cannot package for iOS or Android from UE4. So pretty much useless to us. We've built most of the UI in scaleform in Unity3D, and wanted to migrate to UE4 while we're not too far down the production line. But now we seem pretty stuck.

avatar image ryanjon2040 Jun 11 '14 at 04:10 AM

You can try **Coherent-UI** which uses HTML5/CSS/Javascript to create the UI. I am using Coherent-UI and i can confirm it is really good. I use it with **Adobe Edge Animate CC**.

avatar image bach Jun 11 '14 at 11:45 AM

Hi Ryan, they currently don't support mac. Besides they said they are releasing on the 15th of June. Did you get early access? I have also asked on their forums, but didn't get a response yet. Wondering wether we can still package to iOS and Android, and if mobile is supported at all.

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I am very new to UE4 and I have also used ScaleForm in the UDK previously, so I stand to be corrected, but my understanding is that in UE4, ScaleForm is basically replaced by the Slate UI system. It seems very powerful, but I still need to learn how to get a Slate UI in-game.

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answered Mar 27 '14 at 02:40 PM

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Marius
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