Scaleform or alternate HUD methods
Hi im planing a project that is for i would say 50% animated HUD. Complex Crafting, Inventory, Many Lists and things like this. All this stuff would be quite easy to realize with Scaleform so far as i know . But we dont have the money to buy the commercial licence for it.
Im not that deep in c++. So to realize all that in c++ would be very hard. Is there another way to create complex HUD Elements beside Scaleform?
Hey Rexaka and Marius,
There is some documentation on the Slate system you can read up on here: https://docs.unrealengine.com/latest/INT/Programming/Slate/index.html
There's also a tutorial on our Wiki page you can try out here: https://wiki.unrealengine.com/Slate,_Hello
Hope that helps!
answered Mar 27 '14 at 03:35 PM
800+ Lines of Code, Sample HUD Class Writing to Canvas
I have posted an 800+ line complete sample class, and a VIDEO demoing it here:
answered Apr 07 '14 at 02:45 PM
I am very new to UE4 and I have also used ScaleForm in the UDK previously, so I stand to be corrected, but my understanding is that in UE4, ScaleForm is basically replaced by the Slate UI system. It seems very powerful, but I still need to learn how to get a Slate UI in-game.
answered Mar 27 '14 at 02:40 PM
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