Hi all,
I’d like to texture a huge landscape in UE4 as I would in WorldMachine, based on height and/or slope selection.
I searched in the docs but cannot find clear explanations on how to do… I looked at the “Stylized rendering” but I miss some info.
I saw too, there’s a ‘new’ node called “SlopeMask”, I suppose to use on slope selection, but I did not find any example or how-to use it.
So I have some questions :
1/ How can I select a height range to apply some texture or colour on ? (ie I want the terrain between 10m and 50m to be sand texture, and the terrain between 50m and 200m to be grass texture, etc…)
2/ Same question based on slope selection
3/ How to combine the height and slope selection (ie: slopes between 30° and 45° within the height range 10m-100m or vice-versa)
4/ Is there a way to specify a min/max value for each of these (slopes, heights)
Any help/guidance (with examples if possible) would be appreciated
Cheers
PS - Sorry for my bad english, I hope nevertheless be clear