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Precise mapping instead of dirty

Hey everyone! Please help me to fix this bag (on the screenshot) I don't understand why my shadow is so torn. I want a straight and right lightning. And furthermore it is straight in preview, but when I build my scene it changes to this. How can I fix it? Changing shadow map resolution doesn't helpalt text

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asked Feb 12 '15 at 07:29 PM in Using UE4

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38 5 7 9

avatar image Jacky Feb 12 '15 at 07:32 PM

What is the lightmap resolution at in the screenshot?

avatar image tonytwaine Feb 12 '15 at 07:55 PM

about 64 :)

avatar image Jacky Feb 12 '15 at 08:16 PM

Try 256 or higher. 64 is way too low for a mesh that large if you want precise shadows.

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