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Broken mesh on GL ES 2.0

I'm having trouble with an imported FBX mesh, it loks fine and proper on PC and in the editor, but it's completely broken on the mobile previewer and an actual mobile device, which leads me to believe that it's a GL ES-specific issue.

Here are screenshots:

PC Mobile preview

I've uploaded the FBX file to MediaFire for examination, if you guys have another viable alternative I could upload it to, do share.

Its been exported through Blender's FBX exporter.

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asked Feb 12 '15 at 09:11 PM in Bug Reports

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Mind Calamity
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Hi!

Your model not ready for mobile version. The model does not meet the standards of Low Poly modeling. Vertex count is very high for single static mesh.

Read this docs: https://docs.unrealengine.com/latest/INT/Platforms/Mobile/Content/index.html

PS: and model is very-very huge. Check size.

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answered Feb 13 '15 at 09:26 AM

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svv3dUDN
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avatar image Mind Calamity Feb 13 '15 at 05:45 PM

That was it, I reduced the vertex count and it shows up properly. Thank you. :)

I forgot that mobile is limited to 16-bit meshes.

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