EQS query player in BT AI

Building a behavior where an AI controller hides from the player.

Using the tutorial http://unreal-ai-tutorial.info/index.php/9-blueprint-ai/13-t06-environment-querying-system
to return the furthest distance not visible state.

Query using BT, setting target location blackboard, and move to task.

How can I change the generate around/context for the EQS to the player controller within the BT?

Answered here EQS trace from actor - AI - Unreal Engine Forums