[Solved] - Blueprint JoinSession loading to incorrect map
Unreal 4.7.0 Preview 7 - Steam
We have a bare bones test case project derrived from the First Person Sample, and uses blueprints to Host and Join. We have a simple level with two buttons, Host and Join.
Host appears to work. You click Host and create a session and then go to the game map.
The client clicks Join and the FindSession works great, then we JoinSession on the first session found. (Very Verbose logging turned on) In the log we see the lobby join just fine, and then the client appears to get direct to join the in-progress game, but is told to Travel to the incorrect map.
Notice that the map is Entry intead of the expected map FirstPersonExampleMap. So the client joins but gets stuck in our Entry map.
The blueprint is...
Any ideas as to why this is?
------- Later --------- Turns out we were missing the listen word in the OpenLevel options field.
This viedo has a great tutorial example at about 15 mnutes in. A COMPLETE blueprint session setup, join, leave, etc. https://www.youtube.com/watch?v=4LV7KKtzKs8#t=973
option in open level node,add listen!
answered Sep 19 '17 at 02:34 AM
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