Steamworks fails on project launch

Hi there. I’ve tried for quite numerous times now to get the Steamworks SDK to work on a project in Unreal Engine 4.6.1

The problem is, whenever I try open the project with the Unreal Editor, I get these messages in my output console (look below). I noted that the most recent version of the Steam SDK is v1.31, and not v1.30, though I’ve tried on several versions of the engine, as well as checking that the versions are matching according to the tutorials found here: A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums & Online Subsystem Steam Interface in Unreal Engine | Unreal Engine 5.1 Documentation

LogOnline:Display: STEAM: Loading Steam SDK 1.30
LogOnline:Warning: STEAM: Steam API disabled!
LogOnline:Display: STEAM: OnlineSubsystemSteam::Shutdown()
LogOnline:Warning: Unable to create OnlineSubsystem module Steam
LogOnline:Warning: Unable to load default OnlineSubsystem module Steam, using NULL interface

My question is just what I could’ve done wrong. I downloaded the Epic Games launcher from the website (not Github), and the only differences from the tutorial that I noticed, was that there was no Source folder in my project folder. As for both engine v4.6.1 and v4.5.1, Steamworks already was included. My project is a Blueprint project, though I’ve tried making a blank C++ project as well, to see if that could’ve made any differences.

Thank you in advance,

  • As

Quite a long time has passed but, @Awesome As, have you figured this out? Am experiencing the same issue. :confused: