Unreal Engine 4.6 crashes when i paint folliage with imported static mesh

Hi i´m using grass models to paint my level and with downloaded static mesh and created with SpeedTree appears again and i load the mesh and boom :confused:

MachineId:898AE8AA4094E6CD91C6FA9B3185E5B9
EpicAccountId:caaa423a6c88429bbe5fa6b46415e516

Access violation - code c0000005 (first/second chance not available)

UE4Editor_Engine + 8526768 bytes
UE4Editor_Engine + 4132328 bytes
UE4Editor_FoliageEdit + 211418 bytes
UE4Editor_FoliageEdit + 220965 bytes
UE4Editor_FoliageEdit + 464768 bytes
UE4Editor_UnrealEd + 2732616 bytes
UE4Editor_UnrealEd + 3148545 bytes
UE4Editor_Engine + 14631769 bytes
UE4Editor_Slate + 1558779 bytes
UE4Editor_Slate + 428758 bytes
UE4Editor_Slate + 156870 bytes
UE4Editor_Slate + 830961 bytes
UE4Editor_Slate + 769323 bytes
UE4Editor_Core + 2484274 bytes
UE4Editor_Core + 2400763 bytes
UE4Editor_Core + 2489275 bytes
UE4Editor_Core + 2387186 bytes
user32 + 105425 bytes
user32 + 104666 bytes
UE4Editor_Core + 2490486 bytes
UE4Editor!FEngineLoop::Tick() + 3434 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launchengineloop.cpp:2193]
UE4Editor!GuardedMain() + 479 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launch.cpp:131]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

Hi RubiWorks,

Does this occur on a blank project with no additional content? Additionally, is the speedtree foliage custom or was it a base speedtree model? Can you post your logs here so I can take a look?

Hi RubiWorks,

We have not heard from you for quite some time. I am marking this thread as answered for tracking purposes. If you are still experiencing this crash, please comment with the requested information. Thank you.

Sorry by my last respond. I tried several times with Speedtree and finally the problem was that i was imported but the asset. Is the .srt extension that i need to import and then i can paint foliage without problems :slight_smile:

Hi RubiWorks,

I am happy to hear you found a solution to your crash. I will mark this as answered for tracking purposes.