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Unreal Engine 4.6 crashes when i paint folliage with imported static mesh

Hi i´m using grass models to paint my level and with downloaded static mesh and created with SpeedTree appears again and i load the mesh and boom :/

MachineId:898AE8AA4094E6CD91C6FA9B3185E5B9 EpicAccountId:caaa423a6c88429bbe5fa6b46415e516

Access violation - code c0000005 (first/second chance not available)

UE4Editor_Engine + 8526768 bytes UE4Editor_Engine + 4132328 bytes UE4Editor_FoliageEdit + 211418 bytes UE4Editor_FoliageEdit + 220965 bytes UE4Editor_FoliageEdit + 464768 bytes UE4Editor_UnrealEd + 2732616 bytes UE4Editor_UnrealEd + 3148545 bytes UE4Editor_Engine + 14631769 bytes UE4Editor_Slate + 1558779 bytes UE4Editor_Slate + 428758 bytes UE4Editor_Slate + 156870 bytes UE4Editor_Slate + 830961 bytes UE4Editor_Slate + 769323 bytes UE4Editor_Core + 2484274 bytes UE4Editor_Core + 2400763 bytes UE4Editor_Core + 2489275 bytes UE4Editor_Core + 2387186 bytes user32 + 105425 bytes user32 + 104666 bytes UE4Editor_Core + 2490486 bytes UE4Editor!FEngineLoop::Tick() + 3434 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launchengineloop.cpp:2193] UE4Editor!GuardedMain() + 479 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launch.cpp:131] UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:202] UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

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asked Feb 13 '15 at 03:07 PM in Bug Reports

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RubiWorks
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avatar image Adam Davis STAFF Feb 13 '15 at 10:41 PM

Hi RubiWorks,

Does this occur on a blank project with no additional content? Additionally, is the speedtree foliage custom or was it a base speedtree model? Can you post your logs here so I can take a look?

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2 answers: sort voted first

Hi RubiWorks,

I am happy to hear you found a solution to your crash. I will mark this as answered for tracking purposes.

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answered Feb 23 '15 at 09:18 PM

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Hi RubiWorks,

We have not heard from you for quite some time. I am marking this thread as answered for tracking purposes. If you are still experiencing this crash, please comment with the requested information. Thank you.

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answered Feb 23 '15 at 08:30 PM

avatar image RubiWorks Feb 23 '15 at 08:41 PM

Sorry by my last respond. I tried several times with Speedtree and finally the problem was that i was imported but the asset. Is the .srt extension that i need to import and then i can paint foliage without problems :)

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