Hi.
I’m having an issue with the C++ programming in this tutorial. I’ve looked through it, and the line causing the error is exactly the same as in the tutorial.
APickup* const SpawnedPickup = World->SpawnActor<APickup>(WhatToSpawn, SpawnLocation, SpawnRotation, SpawnParams);
I get the following error:
*error C2664: ‘T *UWorld::SpawnActor(UClass *, const FVector &,const FRotator &,const FActorSpawnParameters &)’ : cannot convert argument 1 from ‘APickup *’ to ‘UClass *’
with
[
*T=APickup*
]
Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
On closer examination of the code I find that there is a problem with the World->SpawnActor,
with the following message on mouse over:
SpawnActor
Error: no instance of overload function “UWorld::SpawnActor” matches the argument list
argument types are:(APickup*, FVector, FRotator, FActorSpawnParameters)
object type is: UWorld
I’m not very well versed in error handling, and as such have a bit of a problem finding out the cause of this… anyone able to help?