when attach to socket its not accurate (properly) after drop weapon
hi i made weapon equip system. when i press key it drop (detach) the current weapon blue print ( simulate physics and enable collision) ...then attach the weapon blue print (disable collision and stop simulate physics) to socket .. when i repeat for the weapon already dropped it attached in under the socket in the pic i eject from the player and see where the weapon position .....http://oi60.tinypic.com/293zgiw.jpg ... u can see the problem ... when i try to move it on the editor its replace itself properly in the socket ........... and this another pic from another situation ...http://oi62.tinypic.com/169g8j4.jpg
asked Feb 13 '15 at 07:34 PM in Blueprint Scripting
Make sure when you parent it to the socket it is set to "snap to target"
answered May 20 '15 at 09:44 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here