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when attach to socket its not accurate (properly) after drop weapon

hi i made weapon equip system. when i press key it drop (detach) the current weapon blue print ( simulate physics and enable collision) ...then attach the weapon blue print (disable collision and stop simulate physics) to socket .. when i repeat for the weapon already dropped it attached in under the socket in the pic i eject from the player and see where the weapon position .....http://oi60.tinypic.com/293zgiw.jpg ... u can see the problem ... when i try to move it on the editor its replace itself properly in the socket ........... and this another pic from another situation ...http://oi62.tinypic.com/169g8j4.jpg

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asked Feb 13 '15 at 07:34 PM in Blueprint Scripting

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MuhammadMadi
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avatar image MuhammadMadi Feb 13 '15 at 09:36 PM

another pic http://oi58.tinypic.com/ouceop.jpg this happen just for the weapon i was equipped then dropped after

avatar image MuhammadMadi Feb 15 '15 at 02:29 PM

another pic http://oi62.tinypic.com/axo1gk.jpg plz help meeeeeee

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Make sure when you parent it to the socket it is set to "snap to target"

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answered May 20 '15 at 09:44 PM

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MadDok
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avatar image MuhammadMadi May 21 '15 at 09:46 PM

i did that already

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