Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Is there a TextureCube resource for a skybox?

In UDK I had my skybox as a texturecubemap with 6x textures set together.

Is this feature removed from UE4? The skybox texture is a spacescape, so I would rather get this to work than make a skysphere.

Product Version: Not Selected
more ▼

asked Mar 24 '14 at 04:39 PM in Using UE4

avatar image

45 4 7 16

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

2 answers: sort voted first

Had similar problem, and after some trial and error i think i i managed to get it right.

1) Create cubemap texture in your prefered tool (i used nvdxt from nvidia for this). Keep in mind, it needs to be in proper format and layout as described in docs here: https://docs.unrealengine.com/latest/INT/Engine/Content/Types/Textures/Cubemaps/CreatingCubemaps/index.html

2) Import texture and create new material.

3) In material add this 3 nodes: TextureSampleParameterCube (and set your cubemap in it), ReflectionVectorWS (connected to UV in TextureSampleParameterCube), Vector3 (0,0,0) connected to reflection node. Then connect your cubemap to color or emissive.

4) Remember to mark material as twosided

5) You will also need to tweak mipmaps (in cubemap asset file, turn them off), etc, to make it look good

6) Slap it on a hollow cube

7) Don't ask me why and how this works ;)

This is how my material looked like: alt text

cubemap.jpg (208.4 kB)
more ▼

answered Mar 26 '14 at 04:26 AM

avatar image

121 1 5 11

avatar image GreasyExcretion Mar 28 '14 at 04:36 PM

Thanks for the detailed walkthrough!

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

As an adittion to Xarn answer, you can also create a Blueprint object with the following components hierarchy: alt text

The model used in the Static Mesh should be an sphere so the edges of the "cubemap" aren't visible. You can use a Sphere mesh located in the Engine folder. Also, to set the material you need to add the following to the Blueprint Construction Graph.

alt text

This way you will have the most basic version of a Skybox which you can tweak as much as you can instead of modifying the default one.

more ▼

answered May 04 '14 at 02:39 AM

avatar image

211 17 20 25

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question