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Creating a Controller in GameState fails

Hi there,

I've got a custom class that derives from GameState. I have a function to advance the game to the next "phase", which should spawn a new controller and switch the player to this controller.

When I try and create a new controller via the NewObject function, the game instantly crashes and this is printed to the output:

 Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.6\Engine\Source\Runtime\CoreUObject\Private\Templates\Casts.cpp] [Line: 11] 
 Cast of Class /Script/FantasyStrategy.PlayerUnitController to Level failed
 UE4Editor.exe has triggered a breakpoint.

And the code in question...

     auto instance = (UOlusiaGameInstance*)GetGameInstance();
     APlayerUnitController* newController = NewObject<APlayerUnitController>(APlayerUnitController::StaticClass());

Currently a little rough around the edges as I have been attempting to get some sort of solution.

Is there any reason I cannot instantiate a new controller? I have tried in my GameMode derivative too, with the same error.

Product Version: Not Selected
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asked Feb 13 '15 at 09:06 PM in C++ Programming

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