How do I increase the texture pool?
So when I run my game and map in the editor the texture pool seems to be 4gb and all the textures stream nicely as they should while I'm running around. When I launch from a batch file though I can see in the log that it's setting the texture pool to 1000mb and breaking that limit occasionally so during gameplay a lot of the textures on the assets just randomly go blurry or pop in and out.
I know you can increase the texture pool but I'm not sure how. Does anybody know?
asked Feb 13 '15 at 09:29 PM in Everything Else
Engine\Config\Windows\WindowsEngine.ini has a PoolSizeVRAMPercentage=70 setting under [TextureStreaming] heading. Perhaps you could play with that key/value somewhere in your .ini files and see if you get better results.
0 means unlimited streaming.
answered Feb 14 '15 at 03:58 AM
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