x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Possibly a breakthrough in my bleeding issue - I need a little more help please

You've helped so much already, but I think we have almost beaten the saga of the bleeds!

I was following this awesome tutorial over at WorldOfLevelDesign :

http://www.worldofleveldesign.com/categories/udk/udk-lightmaps-02-uv-techniques-and-how-to-create-se...

You see on the opening scene, and he shows you his texture map, before he creates his extra UV map, well, its laid out like his wall.

When I open MY texture editor I still see a cube sprawled out - and since I base by extra uv layer off of doing a copy, it will obviously be messed up, right?

for reference - here is my simple wall, and the map that appears for it by default. Shouldn't it have a ton more faces and more odd shapes? (image attached)alt text

It looks as though Maya still thinks this thing is a cube.

Product Version: Not Selected
Tags:
maya_wall.png (71.8 kB)
more ▼

asked Feb 13 '15 at 09:18 PM in Using UE4

avatar image

LeamDelaney
36 3 4 6

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

I worked out that if I do an automatic map I can get all the right faces. Then I just need to rearrange them - This is easily the most annoying part of modeling at this point - I wish there were an automated way to do this.

more ▼

answered Feb 14 '15 at 11:32 PM

avatar image

LeamDelaney
36 3 4 6

avatar image Tim Hobson ♦♦ STAFF Feb 15 '15 at 01:47 PM

I've marked yours as the answer, because ultimately that would be part of the process. UVs are probably something you'll spend more time working on tahn the actual modeling itself. These do require a lot of effort and attention to make things look just right.

In time with a lot of practice you'll find shortcuts and things that work best for you with your workflow. My biggest thing is to work on Lightmaps as I model, especially if I'm using a lot of separated geometry. I find it easier that way.

While the automatic unwrap works it's not always the best solution for a good unwrap and there will be some trial and error along the way.

If you need help or want to have a more in-depth discussion regarding lightmaps and best practices feel free to post over on our Forums. (Forums.UnrealEngine.com) I and many other developers from the community are glad to offer some tips and advice to help you improve. :)

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question