UMG widget rotation on actor in 2.5 sidescroller

I have a UMG widget (progress bar) that is supposed to be a health bar and hover over the enemy. It is part of the enemy BP but when the actor turns to the other direction in the 2.5d sidescroller the healthbar disappears since the back of it is shown to the player.

Is there a way to freeze the rotation of only that component? The other parts of the BP should of course rotate properly when the enemy turns. I just want the widget to always face the camera