Larger than ideal removal of navmesh for actors

how do you edit navmesh so that it has a tighter fit around collisions ? currently the gap in the navmesh is much greater than the mesh than i would like. I tried the setting in project setting, but didnt seem to find it ?

cheers

It’s the RecastNavMesh.AgentRadius that has the biggest say here. CellSize is also important. You can tweak these values on a level’s navmesh instance, but to have those values persist for the whole project you need to set them in Project Settings. Note that to set AgentRadius you need to add an entry in NavigationSystem.SupportedAgents in Project Settings.

Cheers,

–mieszko