Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Load a saved layout?

Hi I'm having trouble setting up the panel layouts. I can see the Save Layout button in the Window dropdown menu, but I can't find a "Load Layout" button. I even tried exporting editor preferences and importing them in another project but that didn't work.

So, question is: How can I set up a default panel layout across all projects that I create. I spent about 10 minutes getting it just the way I like and then next project I open it's back to default.

Product Version: Not Selected
more ▼

asked Feb 14 '15 at 01:30 PM in Using UE4

avatar image

84 18 23 22

avatar image CJ31387 Mar 13 '15 at 08:04 AM

Bump, i have the same question.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

2 answers: sort voted first

Ok for everybody.....first create an empty project, open it and then custom your ui interface whatever you want then close it. Now the trick is to go inside your project folder in Saved / Config / Windows / and open and copy every thing inside EditorLayout.ini. then go inside your engine folder in Engine / Config / and paste and save everything you just copy in BaseEditorLayout.ini. Now everytime you create a new project will open your custom ui. Hope this is useful....just leave a comment if it works or if you have questions.

more ▼

answered Mar 13 '15 at 09:01 AM

avatar image

305 13 8 28

avatar image Clunk47 Mar 13 '15 at 10:31 AM

Cool, thanks :D

avatar image Kensei Mar 13 '15 at 10:36 PM

Yup that's what I did after I saw the folder structure in the engine dir. I could've answered my own question :P Thanks anyway.

avatar image Corpse0327 Apr 04 '15 at 03:35 PM

Thanks Missu

avatar image Willard720 Jan 02 '17 at 07:57 PM

None of my projects have this file.

avatar image diosmiodio Jan 30 '17 at 12:44 AM

Same here, It does live in the intermediate folder structure but its completely blank although the layout stays when its opened on the same machine

avatar image v_i_m Feb 02 '19 at 08:12 AM

There is no EditorLayout.ini and there is no BaseEditorLayout.ini

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

OK, the correct location for EditorLayout.ini, where your layout is saved, is:


The correct location for BaseEditorLayout.ini is:

C:\Program Files\Epic Games\UE_4.21\Engine\Config

Replace USERNAME and 4.21 with your relevant values of course.

And overwriting BaseEditorLayout.ini will not work. You have to manually save the ini file and overwrite EditorLayout.ini.

Same with engine prefs. We can save these prefs as ini, in Unreal, but we can't load them from Unreal. They seem to be in BaseEditorLayout's location, but I haven't messed with those yet.

Thanks EPIC for making it a pain to handle your software's layout. And for constantly changing things around, so it's even more of a pain to understand your changes.

more ▼

answered Feb 02 '19 at 08:27 AM

avatar image

11 2 4

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question