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How to create static mesh from bsp with same collision as bsp?

I have problem with creating sm with same collision as my bsp. Is there any option to make it works? I am using 2 cylinders, 1 additive and 1 subtractive like on picture.

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asked Feb 14 '15 at 02:59 PM in Using UE4

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toGly
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I figured it out. I should set collision complexity field in static mesh Settings to "Use complex Collison As"...

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answered Feb 17 '15 at 03:54 PM

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toGly
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