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Lack of interaction on mouse event due to having to get focus first

SButtons, and I assume other clickable elements, currently require clicking "twice", if the window/tab they are on is not in focus. This is more of an annoyance than anything. I changed the event when SButtons are created with from EButtonClickMethod::DownAndUp to EButtonClickMethod::MouseUp, and that alleviates the issue.

I would guess, that after focus is grabbed, then it is potentially possible to fire off the event "again" so the clicked object gets called, etc. I haven't explored that option nor even looked to see if there was a different way to to do it.

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asked Feb 14 '15 at 05:48 PM in Using UE4

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Byte1
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