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3ds max boolean incompatibility

Hey everyone! Today I faced with a bug of displaying polygons created with boolean in 3ds max. As you can see on the screen in 3ds max everything is OK, but after loading to u4, it doesn't display lots of polygons. How to fix it?alt text

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asked Feb 14 '15 at 07:54 PM in Using UE4

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tonytwaine
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Fixed it with converting the model to editable mesh from editable poly.

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answered Feb 14 '15 at 08:04 PM

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tonytwaine
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