Blender to Unreal Engine 4 UV mapping problem

When I import my asset with multiple textures from Blender into Unreal Engine 4 for some reason Unreal Engine 4 thinks that there is only one texture on the model. Does anyone know why this is happening?

In Blender: http://i.gyazo.com/f4cb6ce9be2d9948f99e5d6b8175b3ff.png
After import: http://i.gyazo.com/e0f2ce2c3c6a96abdee0c42756ba01ba.png

That is slightly annoying, in UDK it was so easy. I will check this out and see if it works.

You’ll need multisub materials as its called in 3dsmax.
this was the best I could find: http://www.3dbuzz.com/forum/threads/170032-Multi-Sub-object-equivalent-in-Blender

afaik UDK also needed the multisub setup to work.
But lets hope this will work for you :slight_smile: