Blender to Unreal Engine 4 UV mapping problem
When I import my asset with multiple textures from Blender into Unreal Engine 4 for some reason Unreal Engine 4 thinks that there is only one texture on the model. Does anyone know why this is happening?
asked Feb 14 '15 at 08:52 PM in Using UE4
You'll need multisub materials as its called in 3dsmax. this was the best I could find: http://www.3dbuzz.com/forum/threads/170032-Multi-Sub-object-equivalent-in-Blender
answered Feb 14 '15 at 08:56 PM
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