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Blender to Unreal Engine 4 UV mapping problem

When I import my asset with multiple textures from Blender into Unreal Engine 4 for some reason Unreal Engine 4 thinks that there is only one texture on the model. Does anyone know why this is happening?

In Blender: http://i.gyazo.com/f4cb6ce9be2d9948f99e5d6b8175b3ff.png After import: http://i.gyazo.com/e0f2ce2c3c6a96abdee0c42756ba01ba.png

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asked Feb 14 '15 at 08:52 PM in Using UE4

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eggfriedbryce
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You'll need multisub materials as its called in 3dsmax. this was the best I could find: http://www.3dbuzz.com/forum/threads/170032-Multi-Sub-object-equivalent-in-Blender

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answered Feb 14 '15 at 08:56 PM

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Luos
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avatar image eggfriedbryce Feb 14 '15 at 08:58 PM

That is slightly annoying, in UDK it was so easy. I will check this out and see if it works.

avatar image Luos Feb 15 '15 at 03:56 PM

afaik UDK also needed the multisub setup to work. But lets hope this will work for you :)

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