Why do i still have lens flares and sun reflection indoors?

Try adding a post process volume and set lens flares to 0. Lens flares are perpixel and it looks like the shine from your gun is causing the lens flares in your image.

i took them away. the sun still makes reflections happen on my gun and through meshes

If you only have a single post process volume and dont plan to have LensFlares anywhere make sure Unbound is checked. I am confused if the aforementioned is not the case and you are in a post process volume with lens flares turned off, why this is happening. This is the property to which I am referring:

30009-capture.jpg

The lense flares being created as a result of the bright pixels where the light is shining on the gun. To fix it you need to work out why shadows are not being cast onto your character’s weapon

Any ideas??? Btw my post process is unbound and my character is standing in the middle of a room.

It would also be helpful if you shared a screenshot of the scene from another angle showing where the player is located in your image. Perhaps the shadowing isn’t working. If you have one-sided meshes they wont cast a shadow through the see-through side

does the room mesh have faces facing outward? faces don’t cast shadows in both directions unless you make them double sided in the material

p.s sorry for the late reply