Activate Particle System Component in Blueprint

I have a particle system added as a component in my blueprint for a simple pick-up, but I’m not sure how to activate it. The image below shows how I currently have it set up, but as is, the particle system does not fire at all. I just want it to activate a single time as soon as the player overlaps with the pick-up. Any help would be appreciated. Thanks.

Add a delay after activating the particles. Right now you are destroying it as soon as it gets activated.