[4.6] Plugin not compiling
I'd like to make a plugin and followed the documentation to make a blank one as a starting point as instructed here: https://docs.unrealengine.com/latest/INT/Programming/Plugins/index.html#pluginexamples
I created a blank C++ Unreal project as starting point.
However, the plugin's source never show up in Visual Studio (I'm using the Community 2013 version). When I start my project from VS or the launcher, it detects that the plugin need rebuilding and starts recompiling without success (I think the exit message is "Target is up to date."). It then tells me that my project can't be recompiled, that I should try to compile it manually and exits.
What am I doing wrong?
Check the include in your plugin's build.cs file
It probably should be NolBlankPlugin/Private (shouldn't need project name)
I'm also not sure that just the header file will compile and without any other files, it probably won't show up in VS, because there is nothing there.
answered Feb 15 '15 at 06:23 AM
I wrote this recently...
The major cause is the spelling of the plugin and such. So you can take that .zip file in there and carefuly compare what files and such are needed.
answered Feb 15 '15 at 06:42 AM
SND R Keene
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