Some PC VR and Gear VR related bugs on latest 4.7 GitHub

I posted on the 4.7 announcement thread but now here so it can be tracked:

  1. Gear VR rendering the ground on the FPS template as highly reflective instead of dull, the PC doesn’t have that issue, I’ve set the lighting to static, all the cubes to static, turned on temporal AA, mobile HDR is off
  2. Gear VR doesn’t seem to render shadows on dynamic objects (eg: FPS starter template), when I set them to static the shadows get added as part of the lighting build
  3. PC doesn’t seem to capture mouse anymore, so if fullscreen the mouse is outside, and if I click in the screen to capture it doesn’t really get captured, that means you can’t do mouse look without constantly swiping across the screen turns out that is because project has “use mouse to emulate touch” enabled
  4. Gear VR rendering of UMG in 3D space showing the texture flipped on the vertical axis compared to the PC, also not sure how to interact with it yet but that’s not a bug

Hi hesham,

Thank you for the report. Like Preview 7, Gear VR support is still being developed. We will be investigating the issues you listed and we will post back here with an update as soon as we can.

Cheers,

TJ

Thank you very much!

These bugs are still present in the latest preview and GitHub source build, flipped UMG and reflective ground are pretty relevant rendering errors in my opinion, unless Gear VR isn’t truly slated for a full release and 4.7 will be more of a preview of things to come without full rendering support :slight_smile:

The mobile (ES2) and PC renderers have different capabilities. Have you tried running your level with ‘Mobile Preview’ mode from the Play button dropdown? With mobile preview and the FPS template, I’m noticing the lack of dynamic shadows and the simpler floor material. Does this match what you’re seeing? Mobile preview won’t always be an exact match, but it’s usually a good place to start.

Re: the flipped UMG textures, I’ve made a note of it and will file a bug tomorrow and look into it as soon as possible. Thanks for the report!

Hi, looks like the reflecting bug is fixed. The simpler floor material and missing shadows is exactly what I’m seeing. The reflection bug was very weird, if you are seeing lack of dynamic shadows and flipped UMG then I agree. Mobile Preview matches what I see in the Gear as well, so all is well with the world now. Maybe the missing shadows is some sort of performance setting or quality level that needs to be set higher? Thanks so much. Even as it is now it is quite a bit more useful and at least consistent with the editor. Just rebuilt today and got the improved results.