Hi,
i´m currently testing my new menu which i created using umg… the menu itself works just fine and everything but there seems to be a problem regarding the command to open it through the level blueprint
(i simplyfied it because my level blueprint is a little bit messy ^^")
if i press Ecape the menu opens but the mouse cursor seems to be out of the ue4 application, i have to click one time on the menu so the cursor is back inside the application and than i can use the menu how it´s supposed to…
if i quit the menu i have to click at the window once again so the game recognizes the mouse input…
maybe someone knows a better way to implement the menu or has a solution for this problem, that would be great