For the project I am currently working on I need wheeled vehicles. I am not using the WheeledVehicle class because I want all of my different vehicle types (cars, planes, helis etc) to derive from the same base class.
I noticed that UWheeledVehicleMovementComponent is abstract and cannot be initialized with CreateDefaultSubobject, so I tried CreateAbstractDefaultSubobject. It allows the code compile and start up the editor, however I do not see the component on child Blueprints (this is not a problem of the blueprint accessability) and in the defaults tab the component name is listed with some kind of string value which is set to "None".
So does anyone know how to initialize an abstract component?
PS.: I wanted to have a look at the WheeledVehicle constructor but it isn't visible in the API documentation.
asked Feb 15 '15 at 08:55 PM in C++ Programming
There are a lot of code inside UWheeledVehicleMovementComponent4W. You can download all this files from GitHub.
answered Feb 16 '15 at 04:28 PM
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