SSR problem-overriding captures

Hi, I’m having a problem in an Archviz interior I’m doing. As you can see in the images attached, it is showing how the SSR reflections are overriding the sphere captures in this camera angle.

I took 2 screenshots, one with the problem and the other one moving the camera just slightly where the SSR is not overriding the spheres.

When you move around it is very ugly how it looks when the bright reflections appear, generating an eye catching defect.

Is there any way to fix this? regretfully I cannot avoid this camera angle or block with a volume.

Just in case, I have one big box capture (the scene is rectangular) and different spheres. I tried disabling and reorganizing them with no success. The only thing that worked was setting the SSR intensity to 0 in the post process volume, but this solution is not good, since I loose the reflections on tables and other flat surfaces.

I hope that I’m clear enough.

Thank you so much!