What i want to do is rotating and moving character where camera is looking. In video you can see it rotates left and right with no problem but when it comes to up and down, even though characters moves where camera looking, only camera rotates.
What i tried:
Checking “Use Controller Rotation Pitch”: When I do this, character rotates but camera does not follow it. Camera looks down too (you can see in the video).
Assuming I understood what you wanted, what I showed you should work just fine, with no problems. It rotates when you move the mouse around accordingly, and it doesn’t move around the camera. There is also no issue with moving the camera too far up or down–it’s error-free.
If what you currently have works too, however, then I’d say it’s a mission success for the most part. It looks like you have the angle clamped so the problem you are getting is patched up I’m assuming.
“Add controller pitch input” doesn’t rotate character like the “add controller yaw input”. I don’t know why but it doesn’t. I clamped angles because didn’t wanted to fish rotate all the way up. Still getting camera problems. But like you said, as long as it works.