Does anyone know how to get collision working for a sphere? The best I can find is autoconvex collision and it generates what you see in the second image. I set verts and hulls to . I tried every setting I could find in the mesh editor but nothing seemed to work.
I also tried using blender to create and export the collision, but me and that program do not get along.
Please let me know if this level of collision is possible in the editor or whether I should try importing it. Thanks.
Thanks, but none of those work. When I use complex as simple I cannot see the collision outlines in the editor, but it has the same number of primitives listed as well as the same collision response in game as the auto convexâŚ
Simple sphere collision is not accurate/smooth enough.
I was watching the video and trying to match his moves in blender, but of course I donât even get the same copy/paste results with Ctrl+C and Ctrl+V. As in, Ctrl+V pops up some random menu that has nothing to do with pasting anything. It doesnât make any sense. I really hate blender.
I basically need a collision sphere that can scale to 20,000+ unreal units across and still have a smooth & accurate collision response within single digit unreal units. At this point I am pretty sure I am going to have to import it the collision either way, so I will keep bashing my head into the keyboard with Blender. -_-
Anytime I name the mesh UCX_name as shown in step 2 of the video, the import fails. It doesnât give any reason, just Import Failed.
It doesnât seem hard to do. Name the mesh UCX_name in Blender, export it, and import it. I have tried overwriting my old mesh as he does in the video. Fails. I have tired just importing it by itself into the editor, fails. If I take UCX_ off the mesh name, it works fine, but obviously doesnât have collision.
In blender, I take the starting cube, subdivide it into a sphere, and then export it with the proper name. Simply doesnât work and there are only a handful of steps in this whole process. Pretty frustrating.
If you have any idea how to get around that, please let me know. Otherwise it seems like there may be some fundamental limitations on collision meshes in the engine.